Difference between revisions of "Loom"

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        resolution=320x200, 16 color (original version) or 256 colors (later versions)
 
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'''Loom''' was the fourth game to use the [[SCUMM]] scripting language.  The game follows Bobbin Threadbare as he learns how to use his magical powers through his distaff and as he eventually saves the world from the Lord of Chaos, who was unraveling the Loom (the source of power for the members of the weaver's guild).   
 
'''Loom''' was the fourth game to use the [[SCUMM]] scripting language.  The game follows Bobbin Threadbare as he learns how to use his magical powers through his distaff and as he eventually saves the world from the Lord of Chaos, who was unraveling the Loom (the source of power for the members of the weaver's guild).   
  
 
==Game Variants==
 
==Game Variants==
The DOS CD version of this was a "talkie version" presented in 256 colours, however unlike most talkie games the speech came from CDDA tracks on the CD.  Due to limitations in lip-syncing at the time, the DOS CD version did not include the scenes where the characters were presented in close-up shots.  The FM Towns CD version was also presented in 256 colours, however it was not a talkie.  As a result, the close-up shots were present in the FM Towns versions.
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The DOS CD version of this was a "talkie version" presented in 256 colors, however unlike most talkie games the speech came from CDDA tracks on the CD.  Due to limitations in lip-syncing at the time, the DOS CD version did not include the scenes where the characters were presented in close-up shots.  The FM Towns CD version was also presented in 256 colors, however it was not a talkie.  As a result, the close-up shots were present in the FM Towns versions.
  
The DOS floppy EGA version contained only 16 colours.
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The DOS floppy EGA version contained only 16 colors.
  
 
==Data Files==
 
==Data Files==

Revision as of 20:37, 31 July 2010

Loom
scummvm_0_6_4.jpg
First release 1990
Also known as
Developed by Lucasfilm Games
Published by Lucasfilm Games
Distributed by (unknown)
Platforms Amiga, Amiga CDTV,
Atari ST, DOS
FM Towns, Macintosh,
PC-Engine/Turbografx CD
Resolution 320x200, 16 color (original version) or 256 colors (later versions)
Engine SCUMM
Support Since ScummVM 0.2.0
Available for
Purchase
No

Loom was the fourth game to use the SCUMM scripting language. The game follows Bobbin Threadbare as he learns how to use his magical powers through his distaff and as he eventually saves the world from the Lord of Chaos, who was unraveling the Loom (the source of power for the members of the weaver's guild).

Game Variants

The DOS CD version of this was a "talkie version" presented in 256 colors, however unlike most talkie games the speech came from CDDA tracks on the CD. Due to limitations in lip-syncing at the time, the DOS CD version did not include the scenes where the characters were presented in close-up shots. The FM Towns CD version was also presented in 256 colors, however it was not a talkie. As a result, the close-up shots were present in the FM Towns versions.

The DOS floppy EGA version contained only 16 colors.

Data Files

All of the files required for Loom to run.

Amiga, FM Towns, Macintosh, DOS EGA, DOS Demo

  • *.LFL
  • CDDA tracks need to be ripped for the FM Towns version

DOS CD**

  • DISK01.LEC
  • *.LFL
  • CDDA tracks need to be ripped

Platform Compatibility

List of platforms where Loom is known to work / not to work.
Amiga, Atari ST, FM Towns, Macintosh and DOS versions supported by this target.

Loom Compatibility by Platform

Platform Status
Dreamcast, Linux, Mac OS X, Windows Completable

External links