Difference between revisions of "Loom"
m (Add a line break in the resolution field)
(Adding to the Supported Games category.)
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Revision as of 18:12, 19 November 2011
|Also known as|
|Developed by||Lucasfilm Games|
|Published by||Lucasfilm Games|
|Platforms||Amiga, Amiga CDTV,|
Atari ST, DOS
FM Towns, Macintosh,
|Resolution||320x200, 16 colors (original version)|
or 256 colors (later versions)
|Support||Since ScummVM 0.2.0|
Loom was the fourth game to use the SCUMM scripting language. The game follows Bobbin Threadbare as he learns how to use his magical powers through his distaff and as he eventually saves the world from the Lord of Chaos, who was unraveling the Loom (the source of power for the members of the weaver's guild).
The DOS CD version of this was a "talkie version" presented in 256 colors, however unlike most talkie games the speech came from CDDA tracks on the CD. Due to limitations in lip-syncing at the time, the DOS CD version did not include the scenes where the characters were presented in close-up shots. The FM Towns CD version was also presented in 256 colors, however it was not a talkie. As a result, the close-up shots were present in the FM Towns versions.
The DOS floppy EGA version contained only 16 colors.
All of the files required for Loom to run.
Amiga, FM Towns, Macintosh, DOS EGA, DOS Demo
- CDDA tracks need to be ripped for the FM Towns version
- CDDA tracks need to be ripped
List of platforms where Loom is known to work / not to work.
Amiga, Atari ST, FM Towns, Macintosh and DOS versions supported by this target.
Loom Compatibility by Platform
|Dreamcast, Linux, Mac OS X, Windows||Completable|