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First release 1990
Also known as
Developed by Lucasfilm Games
Published by Lucasfilm Games, Disney
Distributed by (unknown)
Platforms Amiga, Amiga CDTV,
Atari ST, DOS
FM Towns, Macintosh,
PC-Engine/Turbografx CD
Resolution 320x200, 16 colors (original)
or 256 colors (later versions)
Engine SCUMM
Support Since ScummVM 0.2.0
Available for

Loom was the fourth game to use the SCUMM scripting language. The game follows Bobbin Threadbare as he learns how to use his magical powers through his distaff and as he eventually saves the world from the Lord of Chaos, who was unraveling the Loom (the source of power for the members of the weaver's guild).

Game Variants

The DOS CD version of this was a "talkie version" presented in 256 colors, however unlike most talkie games the speech came from CDDA tracks on the CD. Due to limitations in lip-syncing at the time, the DOS CD version did not include the scenes where the characters were presented in close-up shots. The FM Towns CD version was also presented in 256 colors, however it was not a talkie. As a result, the close-up shots were present in the FM Towns versions.

The DOS floppy EGA version contained only 16 colors.


Required data files

For more information on how ScummVM uses game data files, see the user documentation.


Amiga, Atari ST, FM-TOWNS**, PC EGA, PC Demo

  • *.LFL


  • DISK01.LEC
  • *.LFL
  • Steam and GOG.com versions also have a CDDA.SOU file that is needed for speech.


  • Loom™
  • *.LFL

Note: The ™ can be omitted from the file name

TurboGrafx/PC Engine**

  • *.LFL
  • *pce.cdbios (Japanese version only)

Audio tracks

For more information about how to use the FM-Towns and PC CD audio tracks with ScummVM, see the user documentation.

External links