Difference between revisions of "MADE/TODO"

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{{Infobox_TODO|
taskname=MADE Engine TODO|
techcontact=[[MADE]] Engine Team|
subsystem=Engine|
}}
== Status ==
== Status ==
* Return to Zork is completable
* Return to Zork is completable
* Leather Goddesses of Phobos 2 is completable with glitches
* Leather Goddesses of Phobos 2 is completable
* The Manhole is playable
* The Manhole is playable
* Rodney's Funscreen is playable


== Bugs, glitches and ToDos ==
== Still missing/incomplete game features ==
=== Script bugs ===
* The following script functions need to be implemented/finished:
* Implement several missing opcodes (check script.cpp below)
** sfShakeScreen (for RtZ)
* Implement several missing script functions (check scriptfuncs.cpp below)
** sfPlayNote (Used in The Manhole)
 
*** Figure out exactly what the second parameter modifies
=== General ===
* File-specific tasks:
* Barth's blaster cannot be moved to the left of the screen
** Finish up printText() in screen.cpp
 
* Only soundblaster music is played. MIDI music playing/MT32 instrument mapping needs more work
=== Graphics ===
* Dirty rectangle handling
* Some screen effects are missing
* RTZ Japanese Font (DOS/FM-Towns/PC-98)
* The palette changes incorrectly in some screen effects (e.g. when the screen fades down)
** Uses the KROM file found in the base directory for all three
* Use "dirty rectangles" (e.g. in updateSprites())
* Implement missing optional keyboard controls {{Tracker|id=5457}}
 
* Implement RTZ loading compatibility if possible.
=== Sound ===
** RTZ savegames are not portable between v1.0 and v1.1+ versions, despite internal version being 623 for all.
* Music is disabled in LGoP2 and Manhole (it's not loaded correctly)
** V1.0 savegames are 2 bytes larger (when decompressed by gunzip) compared to v1.1+ (19064 vs. 19062 bytes for English).
* Finish up MIDI music playing (only Soundblaster music is played for now)
 
=== Video ===
* Letters in the intro text of RtZ are not erased properly
* The white house in the intro of RtZ has some strange artifacts when the camera moves around it
* Animations in LGoP2 are incorrectly drawn above text (they should be drawn below it). An example can be seen when talking to the Indian as Lydia and performing the kiss/screw action
* Some of the "screwing" animations in LGoP2 are shown very quickly
* Sound in videos can sometimes be a little choppy (has this been fixed already?)
* Do the sounds in RtZ have weird frequencies? (11127 or 22254)
 
== File-specific tasks ==
=== database.cpp ===
* Read/verify database header
* Verify save game header
 
=== pmvplayer.cpp ===
* Read/evaluate PMV file header
 
=== resource.cpp ===
* Implement resource destructors
 
=== screen.cpp ===
* Implement drawMenuText in drawSpriteChannels
* Implement clipRect in placeSprite(), placeAnim() and placeText()
* Finish up Screen::show()
* Finish up printText()
 
=== script.cpp ===
* Implement the following commands (if needed):
** cmd_svar
** cmd_sset
** cmd_split
** cmd_snlit
** cmd_yorn
** cmd_class
** cmd_vectorp
** cmd_restart
** cmd_catch, cmd_cdone, cmd_throw, cmd_functionp (are these debug-related?)
** cmd_varx
** cmd_setx
 
=== scriptfuncs.cpp ===
* Implement/finish up the following script functions:
** sfPollEvent
** sfPlayMusic (for LGoP2/Manhole)
** sfGetMusicBeat
** sfAddSprite (for RtZ)
** sfPlayCd, sfStopCd, sfGetCdStatus, sfGetCdTime, sfPlayCdSegment
** sfGetSoundEnergy (used to animate the mouths of characters when they're talking)
** sfGetSynthType


* Are the following script functions needed at all?
==  Bugs of the original engine ==
** sfSetTextPos
==== Not Yet Fixed ====
** sfPlayNote
* The screen effect palette changes incorrectly after a PMV video {{Tracker|id=4457}}
** sfStopNote
* Animations in LGoP2 are incorrectly drawn above text (they should be drawn below it). An example can be seen when talking to the Indian as Lydia and performing the kiss/screw action. Also, with Barth, it can be seen from the first screen if you try and shoot Barth's spaceship: Barth will say something, and the smoke from the spaceship will be incorrectly drawn above the letters
** sfPlayTele
** sfStopTele
** sfHomeText
** sfLoadResText
** sfClearMono
** sfClearText
** sfAnimText
** sfSetMusicVolume
** sfRestartEvents
** sfSetChannelLocation
** sfSetChannelContent
** sfDrawAnimPic
** sfReadText
** sfShakeScreen
** sfPlaceMenu
** sfIsSlowSystem

Latest revision as of 16:59, 21 February 2016

TODO List
Name MADE Engine TODO
Technical Contact(s) MADE Engine Team
Subsystem Engine

Status

  • Return to Zork is completable
  • Leather Goddesses of Phobos 2 is completable
  • The Manhole is playable
  • Rodney's Funscreen is playable

Still missing/incomplete game features

  • The following script functions need to be implemented/finished:
    • sfShakeScreen (for RtZ)
    • sfPlayNote (Used in The Manhole)
      • Figure out exactly what the second parameter modifies
  • File-specific tasks:
    • Finish up printText() in screen.cpp
  • Only soundblaster music is played. MIDI music playing/MT32 instrument mapping needs more work
  • Dirty rectangle handling
  • RTZ Japanese Font (DOS/FM-Towns/PC-98)
    • Uses the KROM file found in the base directory for all three
  • Implement missing optional keyboard controls [Bug #5457]
  • Implement RTZ loading compatibility if possible.
    • RTZ savegames are not portable between v1.0 and v1.1+ versions, despite internal version being 623 for all.
    • V1.0 savegames are 2 bytes larger (when decompressed by gunzip) compared to v1.1+ (19064 vs. 19062 bytes for English).

Bugs of the original engine

Not Yet Fixed

  • The screen effect palette changes incorrectly after a PMV video [Bug #4457]
  • Animations in LGoP2 are incorrectly drawn above text (they should be drawn below it). An example can be seen when talking to the Indian as Lydia and performing the kiss/screw action. Also, with Barth, it can be seen from the first screen if you try and shoot Barth's spaceship: Barth will say something, and the smoke from the spaceship will be incorrectly drawn above the letters