Difference between revisions of "MADE/TODO"

From ScummVM :: Wiki
Jump to navigation Jump to search
("Screwing" animations in LGoP2 are shown correctly now. Added an issue with item examination in LGoP2)
(Fix use of Tracker template)
 
(35 intermediate revisions by 9 users not shown)
Line 1: Line 1:
{{Infobox_TODO|
taskname=MADE Engine TODO|
techcontact=[[MADE]] Engine Team|
subsystem=Engine|
}}
== Status ==
== Status ==
* Return to Zork is completable
* Return to Zork is completable
* Leather Goddesses of Phobos 2 is completable with glitches
* Leather Goddesses of Phobos 2 is completable
* The Manhole is playable
* The Manhole is playable
* Rodney's Funscreen is playable


== Bugs, glitches and ToDos ==
== Still missing/incomplete game features ==
=== Script bugs ===
* The following script functions need to be implemented/finished:
Implement/finish up some commands and script functions:
** sfShakeScreen (for RtZ)
* Commands:
** sfPlayNote (Used in The Manhole)
** cmd_restart (used in RtZ)
*** Figure out exactly what the second parameter modifies
 
* File-specific tasks:
* Script functions:
** Finish up printText() in screen.cpp
* For all:
* Only soundblaster music is played. MIDI music playing/MT32 instrument mapping needs more work
** sfPollEvent
* Dirty rectangle handling
** sfPlayMusic (for LGoP2/Manhole)
* RTZ Japanese Font (DOS/FM-Towns/PC-98)
** sfGetMusicBeat
** Uses the KROM file found in the base directory for all three
** sfPlayCd, sfStopCd, sfGetCdStatus, sfGetCdTime
* Implement missing optional keyboard controls {{Tracker|id=5457}}
** sfGetSynthType
* Implement RTZ loading compatibility if possible.
** sfIsSlowSystem
** RTZ savegames are not portable between v1.0 and v1.1+ versions, despite internal version being 623 for all.
* For Return to Zork:
** V1.0 savegames are 2 bytes larger (when decompressed by gunzip) compared to v1.1+ (19064 vs. 19062 bytes for English).
** sfGetSoundEnergy (used to animate the mouths of characters when they're talking)
** sfRestartEvents
** sfDrawAnimPic
** sfShakeScreen
* For LGoP2:
** sfHomeText
* For Manhole:NE:
** sfSetTextPos
** sfPlayNote
** sfStopNote
** sfPlayTele
** sfStopTele
 
=== General ===
- LGoP2 does not wait for a mouse click when examining some objects - e.g. the magazines in the Indian's teepee or the human prisoners on planet X. This makes the message shown when examining those objects disappear prematurely
 
=== Graphics ===
* Some screen effects are missing:
** FX 1
** FX 3
** FX 4
** FX 5
** FX 6
** FX 7
** FX 8
** FX 11 (inverse of 10)
** FX 13 (inverse of 12)
** FX 16
** FX 18
** FX 19
** FX 20
* Use "dirty rectangles" (e.g. in updateSprites())
 
=== Sound ===
* Music is disabled in LGoP2 and Manhole (it's not loaded correctly)
* Finish up MIDI music playing (only Soundblaster music is played for now)
 
=== Video ===
* In RtZ's intro, after the flyover, an invalid number of sound chunks is read. There is currently a hack which stops the parser when this happens to prevent the game from crashing, but the intro credits screen is not shown
 
== File-specific tasks ==
=== database.cpp ===
* Read/verify database header
* Verify save game header
 
=== pmvplayer.cpp ===
* Read/evaluate PMV file header
 
=== resource.cpp ===
 
=== screen.cpp ===
* Implement drawMenuText in drawSpriteChannels -> it's never used
* Implement clipRect in placeSprite(), placeAnim() and placeText()
* Finish up Screen::show()
* Finish up printText()


==  Bugs of the original engine ==
==  Bugs of the original engine ==
* The screen effect palette changes incorrectly after a PMV video
==== Not Yet Fixed ====
* The screen effect palette changes incorrectly after a PMV video {{Tracker|id=4457}}
* Animations in LGoP2 are incorrectly drawn above text (they should be drawn below it). An example can be seen when talking to the Indian as Lydia and performing the kiss/screw action. Also, with Barth, it can be seen from the first screen if you try and shoot Barth's spaceship: Barth will say something, and the smoke from the spaceship will be incorrectly drawn above the letters
* Animations in LGoP2 are incorrectly drawn above text (they should be drawn below it). An example can be seen when talking to the Indian as Lydia and performing the kiss/screw action. Also, with Barth, it can be seen from the first screen if you try and shoot Barth's spaceship: Barth will say something, and the smoke from the spaceship will be incorrectly drawn above the letters

Latest revision as of 16:59, 21 February 2016

TODO List
Name MADE Engine TODO
Technical Contact(s) MADE Engine Team
Subsystem Engine

Status

  • Return to Zork is completable
  • Leather Goddesses of Phobos 2 is completable
  • The Manhole is playable
  • Rodney's Funscreen is playable

Still missing/incomplete game features

  • The following script functions need to be implemented/finished:
    • sfShakeScreen (for RtZ)
    • sfPlayNote (Used in The Manhole)
      • Figure out exactly what the second parameter modifies
  • File-specific tasks:
    • Finish up printText() in screen.cpp
  • Only soundblaster music is played. MIDI music playing/MT32 instrument mapping needs more work
  • Dirty rectangle handling
  • RTZ Japanese Font (DOS/FM-Towns/PC-98)
    • Uses the KROM file found in the base directory for all three
  • Implement missing optional keyboard controls [Bug #5457]
  • Implement RTZ loading compatibility if possible.
    • RTZ savegames are not portable between v1.0 and v1.1+ versions, despite internal version being 623 for all.
    • V1.0 savegames are 2 bytes larger (when decompressed by gunzip) compared to v1.1+ (19064 vs. 19062 bytes for English).

Bugs of the original engine

Not Yet Fixed

  • The screen effect palette changes incorrectly after a PMV video [Bug #4457]
  • Animations in LGoP2 are incorrectly drawn above text (they should be drawn below it). An example can be seen when talking to the Indian as Lydia and performing the kiss/screw action. Also, with Barth, it can be seen from the first screen if you try and shoot Barth's spaceship: Barth will say something, and the smoke from the spaceship will be incorrectly drawn above the letters