MADE/TODO

From ScummVM :: Wiki
< MADE
Revision as of 21:41, 4 October 2008 by John doe (talk | contribs) (→‎General: The engine now waits for user input before removing the text.)
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.

Status

  • Return to Zork is completable
  • Leather Goddesses of Phobos 2 is completable
  • The Manhole is playable
  • Rodney's Funscreen is playable

Bugs, glitches and ToDos

Script bugs

Implement/finish up some commands and script functions:

  • Commands:
    • cmd_restart (used in RtZ)
  • Script functions:
  • For all:
    • sfPollEvent
    • sfPlayMusic (for LGoP2/Manhole)
    • sfGetMusicBeat
    • sfGetCdTime
    • sfGetSynthType
  • For Return to Zork:
    • sfGetSoundEnergy (used to animate the mouths of characters when they're talking)
    • sfShakeScreen
  • For Manhole:NE:
    • sfPlayNote
    • sfStopNote
    • sfPlayTele
    • sfStopTele

General

Graphics

  • Some screen effects are missing:
    • FX 1
    • FX 3
    • FX 4
    • FX 5
    • FX 6
    • FX 7
    • FX 8
    • FX 16
    • FX 18
    • FX 19
    • FX 20
  • Use "dirty rectangles" (e.g. in updateSprites())

Sound

  • Music is disabled in LGoP2 and Manhole (it's not loaded correctly)
  • Finish up MIDI music playing (only Soundblaster music is played for now)

Video

  • In RtZ's intro, after the flyover, an invalid number of sound chunks is read. There is currently a hack which stops the parser when this happens to prevent the game from crashing, but the intro credits screen is not shown

File-specific tasks

database.cpp

  • Read/verify database header
  • Verify save game header

pmvplayer.cpp

  • Read/evaluate PMV file header

screen.cpp

  • Implement drawMenuText in drawSpriteChannels -> it's never used
  • Implement clipRect in placeSprite(), placeAnim() and placeText()
  • Finish up Screen::show()
  • Finish up printText()

Bugs of the original engine

  • The screen effect palette changes incorrectly after a PMV video
  • Animations in LGoP2 are incorrectly drawn above text (they should be drawn below it). An example can be seen when talking to the Indian as Lydia and performing the kiss/screw action. Also, with Barth, it can be seen from the first screen if you try and shoot Barth's spaceship: Barth will say something, and the smoke from the spaceship will be incorrectly drawn above the letters