Difference between revisions of "Maniac Mansion"

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{{GameDescription|
{{GameDescription|
name=Maniac Mansion|
name=Maniac Mansion|
         image=http://www.scummvm.org/screenshots/lec/maniac/scummvm_0_0_5.jpg|
         image=http://www.scummvm.org/data/screenshots/lec/maniac/scummvm_0_0_5.jpg|
release=1987|
release=1987|
alternateNames=MM|
alternateNames=MM|
publisher=[[LucasArts|Lucasfilm Games]]|
publisher=[[LucasArts|Lucasfilm Games]], [[Disney]]|
developer=[[LucasArts|Lucasfilm Games]]|
developer=[[LucasArts|Lucasfilm Games]]|
        distributor=[[Activision]],[[U.S. Gold]]|
platforms=Amiga, Apple II, Atari ST,<br/> C64, DOS, NES|
platforms=Amiga, Apple II, Atari ST,<br/> C64, DOS, NES|
engine=[[SCUMM]]|
engine=[[SCUMM]]|
support=Since ScummVM 0.5.0|
support=Since ScummVM 0.5.0|
purchase=No
        resolution=320x200, 16 colors|
purchase=[[Where to get the games#LucasArts Games|Yes]]
}}
}}
'''Maniac Mansion''' was the first game to use the [[SCUMM]] scripting language, which is in fact an acronym for ''Script Creation Utility for Maniac Mansion''.  The game follows Dave Miller and a group of his friends as they break into a strange mansion in an attempt to rescue Dave's girlfriend Sandy and stop the evil purple meteor from taking over the world.  The game has a group of six characters to choose from (Dave must always be in your party), and multiple possible endings.
'''Maniac Mansion''' was the first game to use the [[SCUMM]] scripting language, which is in fact an acronym for ''Script Creation Utility for Maniac Mansion''.  The game follows Dave Miller and a group of his friends as they break into a strange mansion in an attempt to rescue Dave's girlfriend Sandy and stop the evil purple meteor from taking over the world.  The game has a group of six characters to choose from (Dave must always be in your party), and multiple possible endings.
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The DOS versions came in two variations, a 16 color EGA version and an "enhanced version" with higher resolution EGA graphics.
The DOS versions came in two variations, a 16 color EGA version and an "enhanced version" with higher resolution EGA graphics.


The Nintendo Entertainment System version featured additional music for cut-scenes and themes for each playable character.  It also contained many changes from the original due to standards and practices at Nintendo, such as the removal of the statue on the second floor and the changing of several words Nintendo found inappropriate.
The Nintendo Entertainment System version featured additional music for cut-scenes and themes for each playable character.  It also contained many changes from the original due to standards and practices at Nintendo, such as the removal of the statue on the second floor and the changing of several words Nintendo found inappropriate. The Famicom version of Maniac Mansion, released exclusively in Japan did not use the SCUMM engine.


Maniac Mansion was never released for the macintosh. However it is included in [[Day_of_the_Tentacle|Day of the Tentacle]]. If you have the macintosh version of [[Day_of_the_Tentacle|Day of the Tentacle]] you will need to extract the *.LFL files from the ''Day of the Tentacle Data'' file using '[[User_Manual/Appendix:_Tools#extract_scumm_mac|extract_scumm_mac]]'. When you point ScummVM to the directory with all the extracted files it will propose you to either add [[Day_of_the_Tentacle|Day of the Tentacle]] or Maniac Mansion. The English version is the V1 DOS version while non-English versions are V2 DOS.
Maniac Mansion is included in [[Day_of_the_Tentacle|Day of the Tentacle]]. The English version contains the V1 DOS version while non-English versions are V2 DOS.  If you have the Macintosh version of [[Day_of_the_Tentacle|Day of the Tentacle]] you will need to extract the *.LFL files from the ''Day of the Tentacle Data'' file using '[[User_Manual/Appendix:_Tools#extract_scumm_mac|extract_scumm_mac]]'.
 
{| border="1" cellpadding="2"
|- style="background:silver"
|Game Variant|||Status
|- style="background:lightgreen"
|Amiga, Apple II, Atari ST, C64, DOS original, DOS Enhanced |||Completable
|- style="background:#ffff77"
|NES |||Cutscenes need to be skipped in order to complete the game
|}
 
==Data Files==
For the files required for Maniac Mansion to run see [[Datafiles#Maniac_Mansion_.28Original_or_Enhanced.29|Datafiles]]
 
==Platform Compatibility==
List of platforms where Maniac Mansion is known to work / not to work
 
{| border="1" cellpadding="2"
|- style="background:silver"
|Platform|||Status
|- style="background:lightgreen"
|[[Linux]], [[Windows]], [[Dreamcast]] |||Completable
|- style="background:#ffffff"
|[[Mac OS X]], [[Windows CE]], [[GP2X]], [[PalmOS]], [[SymbianOS]], [[AmigaOS]], [[MorphOS]], [[BeOS]], [[PlayStation Portable|PSP]], [[PlayStation 2|PS2]],<br/>[[Nintendo DS]], [[Familiar]], [[iPhone]] |||Unknown
|}


==External links==
==External links==
*[http://en.wikipedia.org/wiki/Maniac_Mansion Wikipedia article on Maniac Mansion]
*[http://en.wikipedia.org/wiki/Maniac_Mansion Wikipedia article on Maniac Mansion]
*[http://www.scummvm.org/screenshots.php?cat1=0&cat2=0&view=-1 Screenshots]


[[Category:Supported Games]]
[[Category:SCUMM Games]]
[[Category:SCUMM Games]]

Revision as of 23:30, 7 September 2019

Maniac Mansion
scummvm_0_0_5.jpg
First release 1987
Also known as MM
Developed by Lucasfilm Games
Published by Lucasfilm Games, Disney
Distributed by Activision,U.S. Gold
Platforms Amiga, Apple II, Atari ST,
C64, DOS, NES
Resolution 320x200, 16 colors
Engine SCUMM
Support Since ScummVM 0.5.0
Available for
Purchase
Yes

Maniac Mansion was the first game to use the SCUMM scripting language, which is in fact an acronym for Script Creation Utility for Maniac Mansion. The game follows Dave Miller and a group of his friends as they break into a strange mansion in an attempt to rescue Dave's girlfriend Sandy and stop the evil purple meteor from taking over the world. The game has a group of six characters to choose from (Dave must always be in your party), and multiple possible endings.

Game Variants

The DOS versions came in two variations, a 16 color EGA version and an "enhanced version" with higher resolution EGA graphics.

The Nintendo Entertainment System version featured additional music for cut-scenes and themes for each playable character. It also contained many changes from the original due to standards and practices at Nintendo, such as the removal of the statue on the second floor and the changing of several words Nintendo found inappropriate. The Famicom version of Maniac Mansion, released exclusively in Japan did not use the SCUMM engine.

Maniac Mansion is included in Day of the Tentacle. The English version contains the V1 DOS version while non-English versions are V2 DOS. If you have the Macintosh version of Day of the Tentacle you will need to extract the *.LFL files from the Day of the Tentacle Data file using 'extract_scumm_mac'.

External links