Difference between revisions of "Maniac Mansion"

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'''Maniac Mansion''' was the second first game to use the [[SCUMM]] scripting language, which is in fact an acronym for ''Script Creation Utility for Maniac Mansion''.  The game follows Dave Miller and a group of his friends as they break into a strange mansion in an attempt to rescue Dave's girlfriend Sandy and stop the evil purple meteor from taking over the world.  The game has a group of six characters to choose from (Dave must always be in your party), and multiple possible endings.
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'''Maniac Mansion''' was the first game to use the [[SCUMM]] scripting language, which is in fact an acronym for ''Script Creation Utility for Maniac Mansion''.  The game follows Dave Miller and a group of his friends as they break into a strange mansion in an attempt to rescue Dave's girlfriend Sandy and stop the evil purple meteor from taking over the world.  The game has a group of six characters to choose from (Dave must always be in your party), and multiple possible endings.
  
 
==External links==
 
==External links==

Revision as of 17:13, 8 April 2006

Maniac Mansion
No Screenshot Available
First release 1987
Also known as MM
Developed by Lucasfilm Games
Published by Lucasfilm Games
Distributed by (unknown)
Platforms Amiga, Apple II, Atari ST,
C64, DOS, NES
Resolution (unknown)
Engine SCUMM
Support Since ScummVM 0.5.0
Available for
Purchase
No

Maniac Mansion was the first game to use the SCUMM scripting language, which is in fact an acronym for Script Creation Utility for Maniac Mansion. The game follows Dave Miller and a group of his friends as they break into a strange mansion in an attempt to rescue Dave's girlfriend Sandy and stop the evil purple meteor from taking over the world. The game has a group of six characters to choose from (Dave must always be in your party), and multiple possible endings.

External links

Wikipedia article on Maniac Mansion