|Also known as||MM|
|Developed by||Lucasfilm Games|
|Published by||Lucasfilm Games, Disney|
|Distributed by||Activision,U.S. Gold|
|Platforms||Amiga, Apple II, Atari ST,|
C64, DOS, NES
|Resolution||320x200, 16 colors|
|Support||Since ScummVM 0.5.0|
Maniac Mansion was the first game to use the SCUMM scripting language, which is in fact an acronym for Script Creation Utility for Maniac Mansion. The game follows Dave Miller and a group of his friends as they break into a strange mansion in an attempt to rescue Dave's girlfriend Sandy and stop the evil purple meteor from taking over the world. The game has a group of six characters to choose from (Dave must always be in your party), and multiple possible endings. It belongs to Maniac Mansion series.
The DOS versions came in two variations, a 16 color EGA version and an "enhanced version" with higher resolution EGA graphics.
The Nintendo Entertainment System version featured additional music for cut-scenes and themes for each playable character. It also contained many changes from the original due to standards and practices at Nintendo, such as the removal of the statue on the second floor and the changing of several words Nintendo found inappropriate. The Famicom version of Maniac Mansion, released exclusively in Japan did not use the SCUMM engine.
Maniac Mansion is included in Day of the Tentacle. The English version contains the V1 DOS version while non-English versions are V2 DOS. If you have the Macintosh version of Day of the Tentacle you will need to extract the *.LFL files from the Day of the Tentacle Data file using 'extract_scumm_mac'.
Required data files
For more information on how ScummVM uses game data files, see the user documentation.
Amiga, Atari ST, Macintosh, PC
- Rename disk image 1 to maniac1.dsk.
- Rename disk image 2 to maniac2.dsk.
- Rename disk image 1 to maniac1.d64.
- Rename disk image 2 to maniac2.d64.
Supported versions are English GB (E), French (F), German (G), Swedish(SW) and English US (U). ScummVM requires just the PRG section to run and not the whole ROM.
In order to get the game working, you will have to strip out the first 16 bytes from the ROM you are trying to work with. Any hex editor will work as long as you are able to copy/paste. After you open the ROM with the hex editor, copy everything from the second row (17th byte) to the end. After you do this, paste it to a new hex file. Name the new file "Maniac Mansion (XX).prg" while XX stands for the version you are working with (E, F, G, SW, or U). The final size should be exactly 262144 bytes.
If you add the game manually make sure that the platform is set to NES.
Most common mistakes which prevents the game from running:
- Bad file
- ROM extracted with the 0.7.0 tools
- You try to feed ScummVM with the FULL ROM and not just the PRG section.
It is also possible to extract the separate LFL files from the PRG section. To do so use the 'extract_mm_nes' utility from the tools package.
The following language choices are available when using command-line arguments or the "Language" option in the game-specific settings. For more information, see the user documentation
- en - English (default)
- de - German
- fr - French
- it - Italian
- es - Spanish
To change these controls, use the Keymaps tab in the global or game-specific settings. For more information, see the user documentation
||Loads saved game|
||Starts the debugger|
||Toggles fast mode on/off|
||Toggles really REALLY fast mode on/off|
||Switches between 'Speech only', 'Speech and Subtitles' and 'Subtitles only'|
||Shows/hides the debugging console|
||Changes music volume down/up|
||Changes text speed slower/faster|
||Displays the save/load window|
||Displays the original save/load window, if the game has one.|
||Displays IQ points (Indiana Jones and the Last Crusade, and Indiana Jones and the Fate of Atlantis)|
||Skips current line of text in some games|
||Simulates left mouse button click|
||Simulates right mouse button click|