Mission Supernova/walkthrough Part 1

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Episode 1: The fate of Horst Hummel

Cabin

  • Take game of chess on the table.
  • Use keycard on slot in top middle cabinet to open it. Take the discern.
  • Use keycard on slot for the storage unit above the middle cabinet. Take the rope.
  • Open hatch and exit.

Corridor

  • Open third (furthest) hatch on the left and enter.

Cabin

  • Pull disc player cable from wall socket.
  • Use the pocket knife on the cable.
  • Take the cable.
  • Exit.

Corridor

  • Open first hatch on the left and enter.

Cabin

  • Take pen stuck on the ceiling.
  • Exit.

Corridor

  • Push button to the top left of the hatch on the back wall.
  • Enter.

Airlock

  • Use space suit.
  • Use supply unit.
  • Use helmet.
  • Press button next to the door on the left (the blue door) to close the door.
  • Press button next to the door on the right (the red door) to open the door.
  • Exit.

Hold

  • Go to Generator (visible between the second and third rung of the ladder).

Generator

  • Take the keycard of the commander (next to the purple pipe on the left).
  • Go back up the ladder.

Hold

  • Go back to the airlock.

Airlock

  • Close red door.
  • Open blue door.
  • Exit.

Corridor

  • Open second hatch on the left and enter.

Cabin

  • Use keycard of the commander on the slot for the top purple storage compartment.
  • Take the book.
  • Look at the book.
  • Note what is written on the bookmark.
  • Use keycard of the commander on the slot for the top left brown storage compartment.
  • Take cable reel.
  • Use keycard of the commander on the slot for the left cabinet.
  • Take gun.
  • Exit.

Corridor

  • On the map (bottom right of the screen) click on the bottom exit (red square).

Hall

  • Enter the door on the left.

Cockpit

  • Look at the left screen at the top.
  • Note the number of days until you reach destination.
  • Exit.

Hall

  • Use keycard of the commander on the slot next to the door on the right.
  • Enter.

Sleep cabin

  • Use computer.
  • Enter password (from the bookmark).
  • Enter number of days for sleep (from the cockpit).
  • Use the helmet, supply unit, and helmet (to remove them).
  • Use stasis pod.
  • ...
  • Look at computer. It indicates the deep was interrupted due to the lack of energy.
  • Exit.

Hall

  • Exit using the bottom right exit on the map.

Corridor

  • Exit through the hatch at the end of the corridor.

Airlock

  • Use space suit, supply unit, and helmet (to put them on).
  • Close door on the left.
  • Open door on the right.
  • Exit.

Hold

  • Look at scrap on the left pillar.
  • Take the terminal strip.
  • Open hatch to landing module.
  • Enter landing module.

Landing module

  • Use cable with plug on the socket (top left, above the screen).
  • Use terminal strip on cable.
  • Use cable reel on terminal strip.
  • Use cable on the hatch.
  • Exit.

Hold

  • Use cable with the generator (between the second and third rungs of the ladder).
  • Go to the generator.

Generator

  • Open the white hatch.
  • Pull the clamp.
  • Use the cable with the clamp.
  • Go back up the ladder.

Hold

  • Go to the landing module.

Landing module

  • Use the pen with the safety button (at the top, left of the central pillar).
  • The energy is back on!
  • Exit.

Hold

  • Exit to airlock.

Airlock

  • Close right door.
  • Open left door.
  • Exit.

Corridor

  • On the map (bottom right of the screen) click on the bottom exit (red square).

Hall

  • Enter the cockpit on the left.

Cockpit

  • Look at the left screen at the top.
  • Note the remaining number of days until you reach destination.
  • Exit.

Hall

  • Enter the sleeping cabin on the right.

Sleep cabin

  • Use the computer.
  • Enter the password again.
  • Enter the number of days you saw in the cockpit.
  • Use helmet, supply unit, and space suit (to remove them).
  • Use stasis pod.
  • ...
  • Exit.

Hall

  • Exit using the bottom right exit on the map.

Corridor

  • Exit through the hatch at the end of the corridor.

Airlock

  • Use space suit, supply unit, and helmet (to put them on).
  • Close door on the left.
  • Open door on the right.
  • Exit.

Hold

  • Go to generator.

Generator

  • Open red hatch on the floor.
  • Use rope with ladder.
  • Use rope with hatch.
  • Exit through the hatch.

Cave

  • Pull stone.
  • Exit through the hole.

Dark cave

  • Exit using the top red square on the map (bottom right of the screen).

Meetup point

TODO