Mixed-Up Mother Goose

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Mixed-Up Mother Goose
First release 1987
Also known as Mother Goose
Developed by Sierra
Published by Sierra
Distributed by Sierra
Platforms MS-DOS, Tandy 1000
Mac, Apple II
Apple IIGS, Amiga
Atari ST, PCjr
Windows (“Deluxe”)
Resolution AGI: 320x200, 16 colors
SCI (“Enhanced”): 320x200, 2/4/16/256 colors
SCI (“Deluxe”): 640x480, 256 colors
Engine AGI, SCI
Support AGI: Since ScummVM 0.10.0.
SCI (“Enhanced”): Since ScummVM 1.2.0
SCI (“Deluxe”): Since ScummVM 2.0.0
Available for

Mixed-Up Mother Goose is the first in a series of two adventure games aimed at children. The player is transported to the dream-like world of Mother Goose, where all of the nursery rhymes have been mixed up. In order to restore the nursery rhymes, characters and items must be brought back to the appropriate places in which they belong.


Required data files - SCI

For more information on how ScummVM uses game data files, see the user documentation.

WARNING: Unlike other games, SCI games have significant variation in the naming of required files.

They also can load supplementary files by resource maps, so it is recommended to keep all files in the game data directory from the CD.

Unless otherwise specified, do NOT remove any file from the directory, even if it does not appear on the following list, since this will likely cause weird bugs.

Copy all files to the game directory. Some games need additional work:

Floppy games with RESOURCE.p01, p02, etc. and/or RESOURCE.a01, a02, etc. files

  • Concatenate all RESOURCE.p0* files to RESOURCE.000 (e.g. copy /b RESOURCE.p0* RESOURCE.000 on Windows, or cat RESOURCE.p0* > RESOURCE.000 on *nix).
  • Concatenate all RESOURCE.a0* files to RESOURCE.AUD (e.g. copy /b RESOURCE.a0* RESOURCE.AUD on Windows, or cat RESOURCE.a0* > RESOURCE.AUD on *nix).

Required data files - AGI

All platforms

  • *VOL.* (e.g. GRVOL.0, KQ4VOL.11, VOL.1)

and if available

  • PAL.*

Apple IIGS

These files are needed to enable music playback

  • *.SYS16 (e.g. KQ.SYS16, LL.SYS16, MG.SYS16, BC.SYS16, SQ2.SYS16)


Predictive input dialog

The Predictive Input Dialog is a ScummVM aid for running AGI engine games (which notoriously require command line input) on devices with limited keyboard support.

For more information, see the AGI/Predictive Dialog wiki page.

External links