Difference between revisions of "Monkey Island 2: LeChuck's Revenge"

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{{GameDescription|
 
{{GameDescription|
 
name= Monkey Island 2: LeChuck's Revenge |
 
name= Monkey Island 2: LeChuck's Revenge |
         image=http://www.scummvm.org/screenshots/scummvm_0_5_0.jpg|
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         image=http://www.scummvm.org/data/screenshots/lucasarts/monkey2/monkey2_dos_en_1_4.jpg|
 
release=1991|
 
release=1991|
 
alternateNames=Monkey Island 2;<br/>Monkey2; MI2|
 
alternateNames=Monkey Island 2;<br/>Monkey2; MI2|
publisher=[[LucasArts|Lucasfilm Games]]|
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publisher=[[LucasArts|Lucasfilm Games]], [[Disney]]|
 
developer=[[LucasArts|Lucasfilm Games]]|
 
developer=[[LucasArts|Lucasfilm Games]]|
 
platforms=Amiga, DOS, FM-TOWNS,<br/>Macintosh|
 
platforms=Amiga, DOS, FM-TOWNS,<br/>Macintosh|
 
engine=[[SCUMM]]|
 
engine=[[SCUMM]]|
support=First game supported by<br/>ScummVM
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support=Since ScummVM 0.0.1<br />Special Edition is<br />not supported|
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        resolution=320x200, 256 colors|
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purchase=[[Where to get the games#LucasArts Games|Yes]]|
 
}}
 
}}
 
'''Monkey Island 2: LeChuck's Revenge''' was the second game in the [[Monkey Island series]], and the sixth game to use the [[SCUMM]] scripting language.  The game first follows Guybrush as he tries to find a mysterious treasure known as Big Whoop.  Later, Guybrush must again defeat Captain LeChuck, the ghost pirate he defeated in the first game, who has returned as a zombie awoken by a voodoo spell.
 
'''Monkey Island 2: LeChuck's Revenge''' was the second game in the [[Monkey Island series]], and the sixth game to use the [[SCUMM]] scripting language.  The game first follows Guybrush as he tries to find a mysterious treasure known as Big Whoop.  Later, Guybrush must again defeat Captain LeChuck, the ghost pirate he defeated in the first game, who has returned as a zombie awoken by a voodoo spell.
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== Versions ==
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''Monkey Island 2: LeChuck's Revenge'' was the first game supported by ScummVM.
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 +
It was released in several different versions.
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*The [[SCUMM]] V5 versions (Amiga, FM-TOWNS, Macintosh, VGA DOS floppy, and VGA DOS CD)
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*The ''Special Edition'' version (based on the DOS CD version with high-resolution assets laid over the original V5 script data).
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 +
The high-resolution data ("modern" mode) in the ''Special Edition'' is not supported by ScummVM.  It is possible to extract the files of the V5 VGA DOS CD version ("classic" mode) and make them playable via ScummVM. The process is described in [http://forums.scummvm.org/viewtopic.php?t=7671 this thread]. Do note that by using this method, only the classic mode is playable in ScummVM.
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== Miscellaneous ==
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* A list of [[Boot_Params#Monkey_Island_2:_LeChuck.27s_Revenge|boot params]] is available for this game.
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* A list of [[Datafiles#Monkey_Island_2:_LeChuck.27s_Revenge|data files]] is available for this game.
  
 
==External links==
 
==External links==
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*[http://www.scummvm.org/screenshots.php?cat1=0&cat2=5&view=-1 Screenshots]
 
*[http://www.scummvm.org/screenshots.php?cat1=0&cat2=5&view=-1 Screenshots]
  
[[Category:Games]]
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[[Category:Supported Games]]
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[[Category:SCUMM Games]]

Latest revision as of 18:00, 12 October 2020

Monkey Island 2: LeChuck's Revenge
monkey2_dos_en_1_4.jpg
First release 1991
Also known as Monkey Island 2;
Monkey2; MI2
Developed by Lucasfilm Games
Published by Lucasfilm Games, Disney
Distributed by (unknown)
Platforms Amiga, DOS, FM-TOWNS,
Macintosh
Resolution 320x200, 256 colors
Engine SCUMM
Support Since ScummVM 0.0.1
Special Edition is
not supported
Available for
Purchase
Yes

Monkey Island 2: LeChuck's Revenge was the second game in the Monkey Island series, and the sixth game to use the SCUMM scripting language. The game first follows Guybrush as he tries to find a mysterious treasure known as Big Whoop. Later, Guybrush must again defeat Captain LeChuck, the ghost pirate he defeated in the first game, who has returned as a zombie awoken by a voodoo spell.

Versions

Monkey Island 2: LeChuck's Revenge was the first game supported by ScummVM.

It was released in several different versions.

  • The SCUMM V5 versions (Amiga, FM-TOWNS, Macintosh, VGA DOS floppy, and VGA DOS CD)
  • The Special Edition version (based on the DOS CD version with high-resolution assets laid over the original V5 script data).

The high-resolution data ("modern" mode) in the Special Edition is not supported by ScummVM. It is possible to extract the files of the V5 VGA DOS CD version ("classic" mode) and make them playable via ScummVM. The process is described in this thread. Do note that by using this method, only the classic mode is playable in ScummVM.

Miscellaneous

External links