Difference between revisions of "Monkey Island 2: LeChuck's Revenge"

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engine=[[SCUMM]]|
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        resolution=320x200, 8bpp
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'''Monkey Island 2: LeChuck's Revenge''' was the second game in the [[Monkey Island series]], and the sixth game to use the [[SCUMM]] scripting language.  The game first follows Guybrush as he tries to find a mysterious treasure known as Big Whoop.  Later, Guybrush must again defeat Captain LeChuck, the ghost pirate he defeated in the first game, who has returned as a zombie awoken by a voodoo spell.
'''Monkey Island 2: LeChuck's Revenge''' was the second game in the [[Monkey Island series]], and the sixth game to use the [[SCUMM]] scripting language.  The game first follows Guybrush as he tries to find a mysterious treasure known as Big Whoop.  Later, Guybrush must again defeat Captain LeChuck, the ghost pirate he defeated in the first game, who has returned as a zombie awoken by a voodoo spell.

Revision as of 21:50, 6 July 2009

Monkey Island 2: LeChuck's Revenge
scummvm_0_5_0.jpg
First release 1991
Also known as Monkey Island 2;
Monkey2; MI2
Developed by Lucasfilm Games
Published by Lucasfilm Games
Distributed by (unknown)
Platforms Amiga, DOS, FM-TOWNS,
Macintosh
Resolution 320x200, 8bpp
Engine SCUMM
Support First game supported by
ScummVM
Available for
Purchase
No

Monkey Island 2: LeChuck's Revenge was the second game in the Monkey Island series, and the sixth game to use the SCUMM scripting language. The game first follows Guybrush as he tries to find a mysterious treasure known as Big Whoop. Later, Guybrush must again defeat Captain LeChuck, the ghost pirate he defeated in the first game, who has returned as a zombie awoken by a voodoo spell.

Miscellaneous

A list of boot params is available for this game.

External links