Difference between revisions of "Mortevielle"

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(Remove link to user 'SylvainTV')
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{{EngineDescription|
{{EngineDescription|
         name=Robin|
         name=Mortevielle|
         developer=[[User:strangerke|Strangerke]], SylvainTV|
         developer=[[User:dreammaster|dreammaster]], [[User:sev|sev]], [[User:strangerke|strangerke]]|
         companies=[[Millennium]]|
         companies=[[Lankhor]]|
         usedBy=[[Adventures of Robin Hood]], [[Rome: Pathway to Power]]|
         usedBy=[[Mortville Manor]]|
         dateAdded=Not Yet|
         dateAdded=Not Yet|
         release=N/A|
         release=N/A|
         status=N/A
         status=Completable (DOS only), no sound
}}
}}
The '''Mortevielle''' engine was used by Lankhor in Mortville Manor, which was a best seller in several countries in 1987-1989 (depending on the platform).
The game is completely hardcoded and is using a complex speech generation based on phoneme analysis.
The team is working on this engine based on sources provided by the DOS porter and DotEmu. They are a mix of Pascal and ASM.


==Games==
==Games==
*[[Adventures of Robin Hood]]
*[[Mortville Manor]]
*[[Rome: Pathway to Power]]


==Status==
==Status==
* Adventures of Robin Hood DOS starts and reacts a bit
* French DOS version completable
* Game not playable as the character are not moving during the intro, which therefore never ends
* Partial English translation in DAT file
* No sound/music support
* No sound support
* Amiga/Atari version not yet supported (booters)
* German DOS version is not working (encryption issue?)
* Amiga/Atari version not yet supported
* Other platforms seem to use a completely different engine, no support planned.


== Resources ==
== Resources ==
[https://github.com/Strangerke/scummvm/tree/sandbox Engine repository on github]
[https://github.com/strangerke/scummvm/tree/mortevielle Engine repository on github]


== External links ==
== External links ==
* [http://www.mobygames.com/game/adventures-of-robin-hood MobyGames article about Robin Hood]
* [http://www.mobygames.com/game/mortville-manor MobyGames article]
* [http://www.mobygames.com/game/rome-pathway-to-power MobyGames article about Rome]


[[Category:Engines]]
[[Category:Engines]]

Revision as of 10:10, 7 May 2012

Mortevielle
Engine developer dreammaster, sev, strangerke
Companies that used it Lankhor
Games that use it Mortville Manor
Date added to ScummVM Error: Invalid time.
First release containing it N/A

The Mortevielle engine was used by Lankhor in Mortville Manor, which was a best seller in several countries in 1987-1989 (depending on the platform). The game is completely hardcoded and is using a complex speech generation based on phoneme analysis.

The team is working on this engine based on sources provided by the DOS porter and DotEmu. They are a mix of Pascal and ASM.

Games

Status

  • French DOS version completable
  • Partial English translation in DAT file
  • No sound support
  • German DOS version is not working (encryption issue?)
  • Amiga/Atari version not yet supported
  • Other platforms seem to use a completely different engine, no support planned.

Resources

Engine repository on github

External links