Difference between revisions of "Mortevielle"

From ScummVM :: Wiki
Jump to navigation Jump to search
Line 24: Line 24:
* Other platforms seem to use a completely different engine, no support planned.
* Other platforms seem to use a completely different engine, no support planned.


== Resources ==
== Bugs ==
- In the attic, the stick isn't displayed when inserted in the hole (Reported by Raziel, German DOS)


== External links ==
== External links ==

Revision as of 09:57, 19 August 2013

Mortevielle
Engine developer dreammaster, sev, strangerke
Companies that used it Lankhor
Games that use it Mortville Manor
Date added to ScummVM 2013-07-29
First release containing it N/A

The Mortevielle engine was used by Lankhor in Mortville Manor, which was a best seller in several countries in 1987-1989 (depending on the platform). The game is completely hardcoded and is using a complex speech generation based on phoneme analysis.

The team is working on this engine based on sources provided by the DOS porter and DotEmu. They are a mix of Pascal and ASM.

Games

Status

  • French DOS version completable
  • Complete English (homemade), French and German translations in DAT file
  • No speech support (because they are ugly)
  • Amiga/Atari versions not (yet) supported
  • Other platforms seem to use a completely different engine, no support planned.

Bugs

- In the attic, the stick isn't displayed when inserted in the hole (Reported by Raziel, German DOS)

External links