Difference between revisions of "Mortevielle"

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{{EngineDescription|
{{EngineDescription|
         name=Robin|
         name=Mortevielle|
         developer=[[User:strangerke|strangerke]], [[User:sylvaintv|sylvaintv]]|
         developer=[[User:dreammaster|dreammaster]], [[User:sev|sev]], [[User:strangerke|strangerke]]|
         companies=[[Millennium]]|
         companies=[[Lankhor]]|
         usedBy=[[Adventures of Robin Hood]], [[Rome: Pathway to Power]]|
         usedBy=[[Mortville Manor]]|
         dateAdded=Not Yet|
         dateAdded=July 29, 2013|
         release=N/A|
         release=1.7.0|
         status=N/A
         status=Completable (DOS only), no speech
}}
}}
The '''Mortevielle''' engine was used by Lankhor in Mortville Manor, which was a best seller in several countries in 1987-1989 (depending on the platform).
The game is completely hardcoded and is using a complex speech generation based on phoneme analysis.
The team is working on this engine based on sources provided by the DOS porter and DotEmu. They are a mix of Pascal and ASM.


==Games==
==Games==
*[[Adventures of Robin Hood]]
*[[Mortville Manor]]
*[[Rome: Pathway to Power]]


==Status==
==Status==
* Adventures of Robin Hood DOS starts and reacts a bit
* French and German DOS version completable
* Game not playable as the character are not moving during the intro, which therefore never ends
* Complete English (homemade), French and German translations in DAT file (including menus)
* No sound/music support
* No speech support (because they are terrible)
* Amiga/Atari version not yet supported (booters)
* Amiga/Atari versions not (yet) supported
* Other platforms seem to use a completely different engine, no support planned.
 
The original German translation is apparently not very good. There is a possibility to provide an improved translation in the DAT file if we get volunteers to write it.
 
Adding speech support is a proposed task for GSoC: [[GSoC_Ideas#Adding_text_to_speech_support_in_Mortville_Manor]].
There is also a proof of concept: see [https://github.com/criezy/scummvm/compare/TTS code on GitHub] and [https://www.youtube.com/watch?v=2nX22ZCsLls video on youtube].


== Resources ==
== Bugs ==
[https://github.com/Strangerke/scummvm/tree/sandbox Engine repository on github]


== External links ==
== External links ==
* [http://www.mobygames.com/game/adventures-of-robin-hood MobyGames article about Robin Hood]
* [http://www.mobygames.com/game/mortville-manor MobyGames article]
* [http://www.mobygames.com/game/rome-pathway-to-power MobyGames article about Rome]


[[Category:Engines]]
[[Category:Engines]]

Revision as of 21:52, 21 July 2014

Mortevielle
Engine developer dreammaster, sev, strangerke
Companies that used it Lankhor
Games that use it Mortville Manor
Date added to ScummVM 2013-07-29
First release containing it 1.7.0

The Mortevielle engine was used by Lankhor in Mortville Manor, which was a best seller in several countries in 1987-1989 (depending on the platform). The game is completely hardcoded and is using a complex speech generation based on phoneme analysis.

The team is working on this engine based on sources provided by the DOS porter and DotEmu. They are a mix of Pascal and ASM.

Games

Status

  • French and German DOS version completable
  • Complete English (homemade), French and German translations in DAT file (including menus)
  • No speech support (because they are terrible)
  • Amiga/Atari versions not (yet) supported
  • Other platforms seem to use a completely different engine, no support planned.

The original German translation is apparently not very good. There is a possibility to provide an improved translation in the DAT file if we get volunteers to write it.

Adding speech support is a proposed task for GSoC: GSoC_Ideas#Adding_text_to_speech_support_in_Mortville_Manor. There is also a proof of concept: see code on GitHub and video on youtube.

Bugs

External links