Nancy
| Nancy | ||
|---|---|---|
| Engine developer | fracturehill, waltervn, strangerke, bluegr | |
| Companies that used it | HeR Interactive | |
| Games that use it | The Vampire Diaries, Nancy Drew series | |
| Date added to ScummVM | 2021-03-24 | |
| First release containing it | 2.8.0 | |
Introduction
The Nancy Drew engine is used in HeR Interactive's point-and-click adventure games. The engine was first created for the 1996 title The Vampire Diaries, and later went on to be used in most of the company's Nancy Drew series.
Status
The engine is in active development.
Games
- The Vampire Diaries
- Games in the Nancy Drew series
Major changes
The engine followed a "tick tock" development each year, i.e. the first game of each year had major changes (tick), and the second game used the established engine, with smaller changes (tock).
There were major changes in the following games:
- Nancy Drew: The Secret of Shadow Ranch (aka Nancy10 - revamped interface, second generation)
- Nancy Drew: Secret of the Old Clock (aka Nancy12 - removed debug info from executable, moved hardcoded dialog logic into external data files)
- Nancy Drew: Last Train to Blue Moon Canyon (aka Nancy13 - 32bpp graphics, split normal and inventory cursors in separate data files)
- Nancy Drew: The Creature of Kapu Cave (aka Nancy15 - consolidated all UI related data chunks into one)
- Nancy Drew: The White Wolf of Icicle Creek (aka Nancy16 - new resource format, revamped interface, third generation)
- Nancy Drew: Tomb of the Lost Queen (aka Nancy26 - revamped interface, fourth generation)
TODO
Check the Nancy TODO page for more information on the TODOs.