Difference between revisions of "Neverhood/TODO"

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36 bytes added ,  09:18, 19 January 2014
Add infobox TODO
(Move the engine TODO in the wiki)
 
(Add infobox TODO)
 
(One intermediate revision by one other user not shown)
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{{Infobox_TODO|
taskname=Neverhood Engine TODO|
techcontact=[[Neverhood]] Engine Team|
subsystem=Engine|
}}
== NOTE ==
== NOTE ==
Some of the TODOs should be done AFTER the whole game logic is implemented
Some of the TODOs should be done AFTER the whole game logic is implemented
Line 12: Line 18:




== TODOs which should be done only after the game logic is finished ==
== DONE ==
* Maybe rework organization of files (e.g. put ALL Sprites into one separate file, same with Modules and Scenes)
* Maybe rework organization of files (e.g. put ALL Sprites into one separate file, same with Modules and Scenes)
* This would solve the problem of how to organize stuff which is used several times, and less headers would have to be included
* This would solve the problem of how to organize stuff which is used several times, and less headers would have to be included
* The move special scenes (SmackerScene) into the scenes file
* The move special scenes (SmackerScene) into the scenes file
== DONE ==
* Implement game menus
* Implement game menus
* Rework sound system (I don't like that SoundResources need to be explicitly initialized in Scene constructors)
* Rework sound system (I don't like that SoundResources need to be explicitly initialized in Scene constructors)

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