Difference between revisions of "Nick of Time"

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(Wikipedia article gone, add other links)
(Maybe this is interesting to some people but it really should not be counted as a game in any list, just like the many other unreleased games that don't even have a page here, so I've removed the categories. Also fixed the forum link.)
 
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{{GameDescription|
{{GameDescription
name=Nick of Time|
|name=Nick of Time
release=1996 (unreleased)|
|release=-
alternateNames=NoT|
|alternateNames=NoT
developer=[[The Dreamers Guild]]|
|developer=[[The Dreamers Guild]]
publisher=-|
|publisher=-
distributor=-|
|distributor=-
platforms=DOS|
|platforms=DOS
resolution=640x480, 256 colors|
|resolution=640x480, 256 colors
engine=[[SAGA]]|
|engine=[[SAGA2]]
support=Not supported. Game<br />was never released.|
|support=Not supported. Game<br />was never released.
purchase=No, as the game<br/>was never released.
|purchase=No, as the game<br/>was never released.
}}
}}
'''Nick of Time''' was the fourth game to use The Dreamers Guild's [[SAGA]] engine.  Very little is known about this game.  What little is known is collected here from various publically accessible places.  Nick of Time was to be a historical educational interactive science fantasy adventure game, developed using Metrowerks CodeWarrior and Microsoft Visual C++.  The Dreamers Guild started to develop it shortly after the release of [[I Have No Mouth, and I Must Scream]], but as a result of The Dreamers Guild going out of business, it was cancelled at the point when it was almost completed. It was never released to the public.
 
'''Nick of Time''' would have been the fourth game to use The Dreamers Guild's SAGA engine.  Very little is known about this game.  What little is known is collected here from various publicly accessible places.  Nick of Time was to be a historical educational interactive science fantasy adventure game, developed using Metrowerks CodeWarrior and Microsoft Visual C++.  The Dreamers Guild started to develop it shortly after the release of [[I Have No Mouth, and I Must Scream]], but as a result of The Dreamers Guild going out of business, it was cancelled at the point when it was almost completed. It was never released to the public.


==External links==
==External links==
*[http://inherittheearth.net/dgi/products/nicktime.htm Product page from 1996]
*[http://inherittheearth.net/dgi/products/nicktime.htm Product page from 1996]
*[http://forum.scummvm.org/viewtopic.php?t=3906 Forum thread with a comment of a developer]
*[https://forums.scummvm.org/viewtopic.php?t=3906 Forum thread with a comment of a developer]
 
[[Category:SAGA Games]]
[[Category:Unsupported Games]]

Latest revision as of 23:23, 4 July 2021

Nick of Time
No Screenshot Available
First release -
Also known as NoT
Developed by The Dreamers Guild
Published by -
Distributed by -
Platforms DOS
Resolution 640x480, 256 colors
Engine SAGA2
Support Not supported. Game
was never released.
Available for
Purchase
No, as the game
was never released.


Nick of Time would have been the fourth game to use The Dreamers Guild's SAGA engine. Very little is known about this game. What little is known is collected here from various publicly accessible places. Nick of Time was to be a historical educational interactive science fantasy adventure game, developed using Metrowerks CodeWarrior and Microsoft Visual C++. The Dreamers Guild started to develop it shortly after the release of I Have No Mouth, and I Must Scream, but as a result of The Dreamers Guild going out of business, it was cancelled at the point when it was almost completed. It was never released to the public.

External links