|Nintendo 64 Port|
|Latest Released Version||2.2.0|
|Supported Audio Options||OGG, Uncompressed|
|First Official Version||1.1.0|
ScummVM has also been ported to the Nintendo 64.
Here is what you need to run ScummVM on your Nintendo 64:
- Nintendo64 (haha...)
- N64 Gamepad
- N64 Mouse (optional, gives better game experience)
- Controller PAK / FlashRAM cart (for saves)
- Flash Cart or copier (like Myth N64 or DoctorV64)
- N64 Memory expansion (this is _almost_ a requirement)
Build cart images from binaries
ScummVM N64 cart images are composed by two parts: a binary with executable code and a romfs image, containing game datafiles and other useful data. Prebuilt binaries needs to be joined with a romfs image containing datafiles from _YOUR_ games.
To generate a romfs image under linux/unix you need 'genromfs' tool from http://romfs.sourceforge.net/, create a directory, copy game data inside, and then generate the romfs image.
mkdir GAMEDATA cp -a ../games/mygamedata ./GAMEDATA genromfs -f ./ROMFS.img -d ./GAMEDATA -V romname
This creates a ROMFS image with 'mygamedata' directory inside. Now you need to join this with the appropriate scummvm engine binary:
cat scummvm-bass.bin ROMFS.img > scummvm-bass.n64
Now the last step, you need to fix the checksum of the image, there are various tools for this, i normally use ucon64.
ucon64 --n64 --chk scummvm-bass.n64
This gives you a n64 cart image you can use with your flashcart/copier to play the game.
NOTE Some copiers requires additional treatment of the cart image before uploading: the DoctorV64 for example requires the image to be byte-swapped and padded to the nearest 2mb multiple size. You can use ucon64 tool to perform these changes.
ucon64 --n64 --v64 --padn=16777216 scummvm-bass.n64
You are then ready to upload the image to the cart and play!