Difference between revisions of "Nintendo DS"

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7 bytes added ,  21:08, 15 January 2017
Mark as unmaintained
(Plugins not used/supported by NDS build as of last release)
(Mark as unmaintained)
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backend=ds|
backend=ds|
version=1.2.1|
version=1.2.1|
status=Maintained|
status=Unmaintained|
mp3=yes|
mp3=yes|
uncompressed=yes|
uncompressed=yes|
zlib=yes|
zlib=yes|
plugins=no|
plugins=no|
16bits=?|
16bits=no|
buildbot=yes|
buildbot=yes|
firstversion=0.9.1|
firstversion=0.9.1|
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=Nintendo DS=
=Nintendo DS=
The Nintendo DS version of ScummVM allows most of the games supported by other versions of ScummVM to run on the Nintendo DS handheld console.  As the software is not official or supported by Nintendo, a 'homebrew' device must be used to load ScummVM.  Some of the more popular devices are the R4DS and the M3 DS Real.
The [[Nintendo]] DS version of ScummVM allows most of the games supported by other versions of ScummVM to run on the Nintendo DS handheld console.  As the software is not official or supported by Nintendo, a 'homebrew' device must be used to load ScummVM.  Some of the more popular devices are the R4DS and the M3 DS Real.


Using one of these devices, ScummVM DS can run most games at full speed complete with speech, music, and touch screen controls.  MP3 compression can be used for talkie games, and ADPCM compression can be used for CD audio.
Using one of these devices, ScummVM DS can run most games at full speed complete with speech, music, and touch screen controls.  MP3 compression can be used for talkie games, and ADPCM compression can be used for CD audio.
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