OpenQuest
| OpenQuest | ||
|---|---|---|
| First release | 2007 | |
| Also known as | Open Quest | |
| Developed by | AGS: Michael Sheail SCUMM: SCUMMC team Wintermute: Jenni McMurray | |
| Published by | AGS: Michael Sheail SCUMM: SCUMMC team Wintermute: Jenni McMurray | |
| Distributed by | AGS: Michael Sheail SCUMM: SCUMMC team Wintermute: Jenni McMurray | |
| Platforms | Windows | |
| Resolution | 320x240 256 colors (the AGS and Wintermute engines currently requires 32-bit color to be enabled) | |
| Engine | AGS, SCUMM, Wintermute | |
| Support | AGS: Supported since 2.5.0 Wintermute: Not officially supported. Engine included in ScummVM since 1.7.0 SCUMM: Not officially supported. Binary key has been changed to match Day of the Tentacle for ScummVM detection | |
| Available for Purchase |
Free from the developer's website (via Internet Archive) | |
OpenQuest is an open source, two room adventure game that follows a two aliens who come to Earth in search of a stolen artifact.
It was originally created using Adventure Game Studio. Due to its open source nature, it has been converted to two other adventure game engines: SCUMM and Wintermute.
External links
- OpenQuest website (archived)