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Difference between revisions of "OpenTasks/Engine/Improve Sound Support in SCUMM"

Update with link to tobigun's AppleII speaker resource parser/converter
(Move OpenTasks onto unique pages with an Infobox and Category so we can collect them all up onto the summary page.)
 
(Update with link to tobigun's AppleII speaker resource parser/converter)
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===Background:===
===Background:===


* Add support for the beeper sound used by the Apple II version of Maniac Mansion to the SCUMM engine. Unfortunately, no demo versions are available, so you need to own the game. Known information about the resource format can be found [[SCUMM/V0/Maniac Mansion Apple II|here]].  
* Add support for the beeper sound used by the Apple II version of Maniac Mansion to the SCUMM engine. Unfortunately as no demo versions are available, for testing you need to own the game or be in contact with somebody who does own the game and can test for you.
**A parser/converter for the sound resources has been written by tobigun and is available [https://sourceforge.net/tracker/?func=detail&aid=3234704&group_id=37116&atid=418822 here]
**Further information on the resource format can be found [[SCUMM/V0/Maniac Mansion Apple II|here]].


* Add support for the sound format used by the Macintosh version of Loom to the SCUMM engine. Known [http://sourceforge.net/tracker/index.php?func=detail&aid=824221&group_id=37116&atid=418823 information] about the structure of the sound resources used is available. If you don't own the game, the LucasArts Mac CD Game pack is usually available via eBay.
* Add support for the sound format used by the Macintosh version of Loom to the SCUMM engine. Known [http://sourceforge.net/tracker/index.php?func=detail&aid=824221&group_id=37116&atid=418823 information] about the structure of the sound resources used is available. If you don't own the game, the LucasArts Mac CD Game pack is usually available via eBay.