Difference between revisions of "OpenTasks/Graphics/Hardware Acceleration"

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(Created page with "{{Infobox_OpenTasks| taskname=Hardware accelerated blitting| gsocworkload=100%| techcontact=Einar Johan Trøan Sømåen, Johannes Schickel, [[Us...")
 
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* Plan, discuss and develop a design for a generic API for hardware acceleration.
 
* Plan, discuss and develop a design for a generic API for hardware acceleration.
* Implement the API for several backends (for example the desktop OpenGL backend, and OpenGL ES backends such as iOS and Android).
+
* Implement the API for several backends (for example the desktop OpenGL backend, and OpenGL ES backends such as iOS and Android), updating/refactoring the backend code as necessary to keep the code stable and maintainable.
 
* Update the Broken Sword 2.5 engine code to use the new API.
 
* Update the Broken Sword 2.5 engine code to use the new API.
 
* Update the Wintermute engine code to use the new API.
 
* Update the Wintermute engine code to use the new API.

Revision as of 15:35, 29 March 2013

Open Task
Task Name Hardware accelerated blitting
Technical Contact(s) Einar Johan Trøan Sømåen, Johannes Schickel, Alyssa Milburn
Subsystem Engine

Background:

Some engines (Wintermute, Broken Sword 2.5) would greatly benefit from having the option of hardware acceleration for their graphics code, for fast alpha (transparency) blitting, rotation, scaling, etc.

The Task:

  • Plan, discuss and develop a design for a generic API for hardware acceleration.
  • Implement the API for several backends (for example the desktop OpenGL backend, and OpenGL ES backends such as iOS and Android), updating/refactoring the backend code as necessary to keep the code stable and maintainable.
  • Update the Broken Sword 2.5 engine code to use the new API.
  • Update the Wintermute engine code to use the new API.

Required Skills:

  • Good C++ skills.
  • Good knowledge of ScummVM coding conventions and portability guidelines (could be learned in less than a week)