OpenTasks/Graphics/Hardware Acceleration

From ScummVM :: Wiki
< OpenTasks
Revision as of 15:33, 29 March 2013 by Fuzzie (talk | contribs) (Created page with "{{Infobox_OpenTasks| taskname=Hardware accelerated blitting| gsocworkload=100%| techcontact=Einar Johan Trøan Sømåen, Johannes Schickel, [[Us...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
Open Task
Task Name Hardware accelerated blitting
Technical Contact(s) Einar Johan Trøan Sømåen, Johannes Schickel, Alyssa Milburn
Subsystem Engine

Background:

Some engines (Wintermute, Broken Sword 2.5) would greatly benefit from having the option of hardware acceleration for their graphics code, for fast alpha (transparency) blitting, rotation, scaling, etc.

The Task:

  • Plan, discuss and develop a design for a generic API for hardware acceleration.
  • Implement the API for several backends (for example the desktop OpenGL backend, and OpenGL ES backends such as iOS and Android).
  • Update the Broken Sword 2.5 engine code to use the new API.
  • Update the Wintermute engine code to use the new API.

Required Skills:

  • Good C++ skills.
  • Good knowledge of ScummVM coding conventions and portability guidelines (could be learned in less than a week)