Difference between revisions of "Parallaction/Bugs"

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(Add NS/Amiga/French Bug as it occurs in the original.)
m (→‎Nippon Safes Inc.: Fix the bug entry links)
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= Nippon Safes Inc. =
 
= Nippon Safes Inc. =
 
'''Not Yet Fixed'''
 
'''Not Yet Fixed'''
* When one clicks on the entrance of the "Hot Sushi" right after the dialog between ego and driver and the taxi drivers starts moving towards ego, ego will walk towards "Hot Sushi". At the position where ego were standing there then will be a second sprite of ego created which is getting punched by the taxi driver and only AFTER ego starts "flying" towards the wall the second (walking) ego will be erased. The problem is the scripts still think ego is walking inside "Hot Sushi" leaving the player with NO ego at all in the next scene which will eventually be loaded when the invisible walking ego reaches "Hot Sushi". One can talk to everyone in here, but NOT walk out anymore, game is stuck and not completable. {{BugTrack|num=2979131}}
+
* When one clicks on the entrance of the "Hot Sushi" right after the dialog between ego and driver and the taxi drivers starts moving towards ego, ego will walk towards "Hot Sushi". At the position where ego were standing there then will be a second sprite of ego created which is getting punched by the taxi driver and only AFTER ego starts "flying" towards the wall the second (walking) ego will be erased. The problem is the scripts still think ego is walking inside "Hot Sushi" leaving the player with NO ego at all in the next scene which will eventually be loaded when the invisible walking ego reaches "Hot Sushi". One can talk to everyone in here, but NOT walk out anymore, game is stuck and not completable. The same happens when ego is walking up the street. A second ego is created (which in this case is not erased when first ego flies), but the next scene will be playable (probably due to the inbetween "walking up" animation? {{BugTrackSF|id=4839}}
* The same happens when ego is walking up the street. A second ego is created (which in this case is not erased when first ego flies), but the next scene will be playable (probably due to the inbetween "walking up" animation?
+
* Dino refuses to talk (Amiga/French). {{BugTrackSF|id=3445}}
* Dino refuses to talk (Amiga/French). {{BugTrack|num=1823968}}
 
  
 
'''Fixed'''
 
'''Fixed'''
 
* ...
 
* ...
 
  
 
= The Big Red Adventure =
 
= The Big Red Adventure =

Revision as of 17:39, 20 March 2015

In the following you will find a number of bugs which actually already occur when using the original interpreter / .EXE. That is, those errors are bugs in the games themselves, not in ScummVM. Still, we sometimes are able to implement workarounds, meaning ScummVM at times works better than the original ;).

Note that neither of these lists is complete.

Nippon Safes Inc.

Not Yet Fixed

  • When one clicks on the entrance of the "Hot Sushi" right after the dialog between ego and driver and the taxi drivers starts moving towards ego, ego will walk towards "Hot Sushi". At the position where ego were standing there then will be a second sprite of ego created which is getting punched by the taxi driver and only AFTER ego starts "flying" towards the wall the second (walking) ego will be erased. The problem is the scripts still think ego is walking inside "Hot Sushi" leaving the player with NO ego at all in the next scene which will eventually be loaded when the invisible walking ego reaches "Hot Sushi". One can talk to everyone in here, but NOT walk out anymore, game is stuck and not completable. The same happens when ego is walking up the street. A second ego is created (which in this case is not erased when first ego flies), but the next scene will be playable (probably due to the inbetween "walking up" animation? Template:BugTrackSF
  • Dino refuses to talk (Amiga/French). Template:BugTrackSF

Fixed

  • ...

The Big Red Adventure

Not Yet Fixed

  • ...

Fixed

  • ...