Difference between revisions of "Parallaction/Bugs"

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(Add page for bugs in original version of parallaction games)
 
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List of all known bugs that occurred in the original versions.
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In the following you will find a number of bugs which actually already occur when using the original interpreter / .EXE. That is, those errors are bugs in the games themselves, not in ScummVM. Still, we sometimes are able to implement workarounds, meaning ScummVM at times works better than the original ;).
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Note that neither of these lists is complete.
  
 
= Nippon Safes Inc. =
 
= Nippon Safes Inc. =
 
'''Not Yet Fixed'''
 
'''Not Yet Fixed'''
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* When one clicks on the entrance of the "Hot Sushi" right after the dialog between ego and driver and the taxi drivers starts moving towards ego, ego will walk towards "Hot Sushi". At the position where ego were standing there then will be a second sprite of ego created which is getting punched by the taxi driver and only AFTER ego starts "flying" towards the wall the second (walking) ego will be erased. The problem is the scripts still think ego is walking inside "Hot Sushi" leaving the player with NO ego at all in the next scene which will eventually be loaded when the invisible walking ego reaches "Hot Sushi". One can talk to everyone in here, but NOT walk out anymore, game is stuck and not completable. {{BugTrack|num=2979131}}
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* The same happens when ego is walking up the street. A second ego is created (which in this case is not erased when first ego flies), but the next scene will be playable (probably due to the inbetween "walking up" animation?
 
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Revision as of 15:59, 1 December 2010

In the following you will find a number of bugs which actually already occur when using the original interpreter / .EXE. That is, those errors are bugs in the games themselves, not in ScummVM. Still, we sometimes are able to implement workarounds, meaning ScummVM at times works better than the original ;).

Note that neither of these lists is complete.

Nippon Safes Inc.

Not Yet Fixed

  • When one clicks on the entrance of the "Hot Sushi" right after the dialog between ego and driver and the taxi drivers starts moving towards ego, ego will walk towards "Hot Sushi". At the position where ego were standing there then will be a second sprite of ego created which is getting punched by the taxi driver and only AFTER ego starts "flying" towards the wall the second (walking) ego will be erased. The problem is the scripts still think ego is walking inside "Hot Sushi" leaving the player with NO ego at all in the next scene which will eventually be loaded when the invisible walking ego reaches "Hot Sushi". One can talk to everyone in here, but NOT walk out anymore, game is stuck and not completable. [Bug #2979131]
  • The same happens when ego is walking up the street. A second ego is created (which in this case is not erased when first ego flies), but the next scene will be playable (probably due to the inbetween "walking up" animation?
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Fixed

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The Big Red Adventure

Not Yet Fixed

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Fixed

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