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(Added some other location blocks.) |
m (behaviour -> behavior) |
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(4 intermediate revisions by one other user not shown) | |||
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|LABEL ||Text to be displayed when mouse enters the area defined by LIMITS. | |LABEL ||Text to be displayed when mouse enters the area defined by LIMITS. | ||
|- | |- | ||
|FLAGS ||One or more among | |FLAGS ||One or more among behavior [[Parallaction/Scripts/Zone flags|flags]], separated by pipe character. | ||
|- | |- | ||
|COMMANDS ||List of commands to be executed when zone is activated. | |COMMANDS ||List of commands to be executed when zone is activated. | ||
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|MOVETO ||Specifies position (x, y) character is set to walk to when action is triggered on this zone. | |MOVETO ||Specifies position (x, y) character is set to walk to when action is triggered on this zone. | ||
|- | |- | ||
|TYPE ||Block defining special features of the zone | |TYPE ||Block defining special features of the zone. See [[Parallaction/Scripts/Zone types|here]]. | ||
|- | |- | ||
|ENDZONE ||Marks the end of Zone definition. | |ENDZONE ||Marks the end of Zone definition. | ||
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|LABEL ||Text to be displayed when mouse enters the area occupied by the animation. Since animations can move, the area is computed on the fly. | |LABEL ||Text to be displayed when mouse enters the area occupied by the animation. Since animations can move, the area is computed on the fly. | ||
|- | |- | ||
|FLAGS ||One or more among | |FLAGS ||One or more among behavior [[Parallaction/Scripts/Zone flags|flags]], separated by pipe character. | ||
|- | |- | ||
|COMMANDS ||List of commands to be performed when execution of animation script (SCR) is over. | |COMMANDS ||List of commands to be performed when execution of animation script (SCR) is over. | ||
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|MOVETO ||Specifies position (x, y) character is set to walk to when action is triggered on this animation (usually a non-playing character). | |MOVETO ||Specifies position (x, y) character is set to walk to when action is triggered on this animation (usually a non-playing character). | ||
|- | |- | ||
|TYPE ||Block defining special features of the animation | |TYPE ||Block defining special features of the animation. See [[Parallaction/Scripts/Zone types|here]]. | ||
|- | |- | ||
|ENDANIMATION ||Marks the end of Animation definition. | |ENDANIMATION ||Marks the end of Animation definition. | ||
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|SPEAK ||Schedules a dialogue for execution at the beginning of the next game loop. | |SPEAK ||Schedules a dialogue for execution at the beginning of the next game loop. | ||
|- | |- | ||
|GET ||Adds an item | |GET ||Adds an item to the inventory and removes corresponding Zone from screen, unless kFlagsFixed is set for the same Zone. | ||
|- | |- | ||
|DROP ||Removes an item from inventory. | |DROP ||Removes an item from inventory. |
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