Parallaction/Scripts
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Location (LOC) scripts specification
Level-0 simple statements:
DISK | Selects data file containing resources for this location (it used to ask the user to switch floppy in the original games). This statement appears any other resource specification. |
LOCATION | Specifies location name and selects background bitmap and depth mask. It is not necessary for this statement to be the first one in the script. |
LOCAFLAGS | Declares flags for the current location: the default value is *clear*. The flags values are retained when across savegames and location switches. |
FLAGS | Sets flags declared in LOCALFLAGS. |
SOUND | Specifies sound effect to be looped (as it was background music). |
MUSIC | Specifies background music. |
ENDLOCATION | Tells the parser there is nothing more to read in this location script. |
Level-0 block statements (with brief description):
ZONE | Declares interactive screen area. |
ANIMATION | Declares visible animation. |
COMMENT | Defines text to be displayed in a balloon when the location is accessed for the first time. |
ENDCOMMENT | Special text displayed on end game. There is only one instance in the last location for Nippon Safes. |
NODES | Defines points to be used as aid when computing walk paths. |
COMMANDS | Defines a list of commands to be executed before COMMENT text -if any- is displayed. |
ACOMMANDS | Defines a list of commands to be executed after COMMENT text -if any- is displayed. |