Difference between revisions of "Parallaction/TODO"

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{{Infobox_TODO|
taskname=Parallaction Engine TODO|
techcontact=[[Parallaction]] Engine Team|
subsystem=Engine|
}}
== General ==
== General ==


* make a clean implementation of double-buffering, with centralized updateScreen(). This would significantly deviate from the original engine, but may be the only way to effectively implement hardware-based effects (like half-brite). Other versions of the engine will surely benefit from a clean approach, too.
* Merge input loops: make one input routine for menu, one for dialogue and one for _c_endIntro (possibly merge it with menu). It would be probably needed as part of the new double-buffering implementation. Should be worthy to investigate if it can be made '''before'''.
* merge input loops: make one input routine for menu, one for dialogue and one for _c_endIntro (possibly merge it with menu). It would be probably needed as part of the new double-buffering implementation. Should be worthy to investigate if it can be made '''before'''.
* Mark all global variables with standard g_ prefix, prior to looking at whether they can be refactored into engine member variables.
 
== Nippon Safes ==
 
* Minor graphics glitch in the finale credits scene, where they're drawn behind a texture on the wall i.e. z-order glitch {{Tracker|id=5866}}.
 
DOS:
* Sound broken in Multi-lingual DOS variant {{Tracker|id=5857}}. Need to check if this is still occuring.
 
Amiga:
* The spotlight in the night club should come to a post before Donna enters the stage {{Tracker|id=4041}}. The original used a blocking routine to do so.
* Make proper balloons with rounded corners for dialogues [needs a polygon fill routine].
* Add workaround for a bad character in the English version speech for the Final safe scene. This manifests as an invalid character, rather than the word "Company" in one of the texts.
* Museum Caveau control panel - "Push the button" verb appears when it shouldn't {{Tracker|id=4821}}.
* In some locations, the explanation overlay object labels can get stuck {{Tracker|id=4815}}.
** Eternal Rest Hotel: "telephone" keeps stuck until the door-keeper is gone.
** Sumo Wrestler "suite": "knock" will be stuck until the cutscene is played.
** Emperors mansion: Talking to the emperor in duisguise has "cabinet" floating beneath the cursor until the dialogue is finished.
* Nippon Safes can be purchased as part of Cloanto's "Amiga Forever 2012" collection. Unfortunately, the disk images used have a corrupted Disk 3, which crashes under WinUAE. We may want to add detection and warning about this version.


== Big Red Adventure ==


* Implement Save/Load.
* Implement missing music commands.
* Implement non-blocking fades/other gfx (need some updates to the input loop).
* Fix mouse cursor hide/show. Mouse cursor incorrectly hidden currently (2011-01-13):
** Re-entering the first room (DOS BRA Demo only).
** The guy trying to sell you a watch in the park in Part 1.
** The end of Part 2 when a banana is thrown.
* Animation graphics glitch with Museum tour guide's mouth during introduction. Looks like a misalignment of the overlay sprite or possibly a z-ordering bug.
* Game completable up until Park in Part 1, where it is possible for Ego to get stuck in various places, making it almost impossible to complete these screens. Looks like a remaining bug in pathfinding algorithm.
* Pathfinding lockup upon entry to Romanov Burger in Part 1. Stuck on table in bottom-left corner on entry.


== Nippon Safes ==
Script bugs:
* a zone called 'occorig' is defined in location 'camalb' in all versions of the game, whereas 'eccorig' is needed.
 
Amiga:
* Cursor loading broken/corrupted i.e. Find out how cursors are stretched.
* Correctly position text in dialogue balloons (Try using remote control on TV in hotel room i.e. first scene for example).
* Location text i.e. between scenes, is not displayed.


Other less relevant issues:
== Tequila & Boom Boom ==
* The Halfbrite spotlight for donna's show is now partially working: the current implementation doesn't allow for it to move yet. See General TODO above (double-buffering stuff).


Amiga issues:
Implement everything ;)
* Make proper balloons with rounded corners for dialogues [needs a polygon fill routine].

Latest revision as of 17:08, 21 February 2016

TODO List
Name Parallaction Engine TODO
Technical Contact(s) Parallaction Engine Team
Subsystem Engine

General

  • Merge input loops: make one input routine for menu, one for dialogue and one for _c_endIntro (possibly merge it with menu). It would be probably needed as part of the new double-buffering implementation. Should be worthy to investigate if it can be made before.
  • Mark all global variables with standard g_ prefix, prior to looking at whether they can be refactored into engine member variables.

Nippon Safes

  • Minor graphics glitch in the finale credits scene, where they're drawn behind a texture on the wall i.e. z-order glitch [Bug #5866].

DOS:

  • Sound broken in Multi-lingual DOS variant [Bug #5857]. Need to check if this is still occuring.

Amiga:

  • The spotlight in the night club should come to a post before Donna enters the stage [Bug #4041]. The original used a blocking routine to do so.
  • Make proper balloons with rounded corners for dialogues [needs a polygon fill routine].
  • Add workaround for a bad character in the English version speech for the Final safe scene. This manifests as an invalid character, rather than the word "Company" in one of the texts.
  • Museum Caveau control panel - "Push the button" verb appears when it shouldn't [Bug #4821].
  • In some locations, the explanation overlay object labels can get stuck [Bug #4815].
    • Eternal Rest Hotel: "telephone" keeps stuck until the door-keeper is gone.
    • Sumo Wrestler "suite": "knock" will be stuck until the cutscene is played.
    • Emperors mansion: Talking to the emperor in duisguise has "cabinet" floating beneath the cursor until the dialogue is finished.
  • Nippon Safes can be purchased as part of Cloanto's "Amiga Forever 2012" collection. Unfortunately, the disk images used have a corrupted Disk 3, which crashes under WinUAE. We may want to add detection and warning about this version.

Big Red Adventure

  • Implement Save/Load.
  • Implement missing music commands.
  • Implement non-blocking fades/other gfx (need some updates to the input loop).
  • Fix mouse cursor hide/show. Mouse cursor incorrectly hidden currently (2011-01-13):
    • Re-entering the first room (DOS BRA Demo only).
    • The guy trying to sell you a watch in the park in Part 1.
    • The end of Part 2 when a banana is thrown.
  • Animation graphics glitch with Museum tour guide's mouth during introduction. Looks like a misalignment of the overlay sprite or possibly a z-ordering bug.
  • Game completable up until Park in Part 1, where it is possible for Ego to get stuck in various places, making it almost impossible to complete these screens. Looks like a remaining bug in pathfinding algorithm.
  • Pathfinding lockup upon entry to Romanov Burger in Part 1. Stuck on table in bottom-left corner on entry.

Script bugs:

  • a zone called 'occorig' is defined in location 'camalb' in all versions of the game, whereas 'eccorig' is needed.

Amiga:

  • Cursor loading broken/corrupted i.e. Find out how cursors are stretched.
  • Correctly position text in dialogue balloons (Try using remote control on TV in hotel room i.e. first scene for example).
  • Location text i.e. between scenes, is not displayed.

Tequila & Boom Boom

Implement everything ;)