Difference between revisions of "Parallaction/TODO"

From ScummVM :: Wiki
Jump to navigation Jump to search
(→‎Nippon Safes: Update.)
(BRA and TBB todo's.)
Line 14: Line 14:
 
Bugs which occur in the original:
 
Bugs which occur in the original:
 
* Dino refuses to talk (Amiga/French). {{BugTrack|num=1823968}}
 
* Dino refuses to talk (Amiga/French). {{BugTrack|num=1823968}}
 +
 +
 +
== Big Red Adventure ==
 +
 +
* Implement music commands.
 +
* Implement non-blocking fades/other gfx (need some updates to the input loop).
 +
 +
Amiga:
 +
* Find out how cursors are stretched.
 +
* Correctly position text in dialogue balloons
 +
 +
 +
 +
== Tequila & Boom Boom ==
 +
 +
Implement everything ;)

Revision as of 22:31, 22 March 2009

General

  • make a clean implementation of double-buffering, with centralized updateScreen(). This would significantly deviate from the original engine, but may be the only way to effectively implement hardware-based effects (like half-brite). Other versions of the engine will surely benefit from a clean approach, too. See How Parallaction should draw things.
  • merge input loops: make one input routine for menu, one for dialogue and one for _c_endIntro (possibly merge it with menu). It would be probably needed as part of the new double-buffering implementation. Should be worthy to investigate if it can be made before.


Nippon Safes

Amiga issues (low-importance):

  • The spotlight in the night club should come to a post before Donna enters the stage [Bug #2438549]. The original used a blocking routine to do so.
  • Make proper balloons with rounded corners for dialogues [needs a polygon fill routine].

Bugs which occur in the original:


Big Red Adventure

  • Implement music commands.
  • Implement non-blocking fades/other gfx (need some updates to the input loop).

Amiga:

  • Find out how cursors are stretched.
  • Correctly position text in dialogue balloons


Tequila & Boom Boom

Implement everything ;)