Difference between revisions of "Parallaction/TODO"

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m (Parallaction TODO moved to Parallaction/TODO: Conformed to standard.)
(Added Nippon Safes todo's.)
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This is not just a set of wishes. Maybe some of them will come true when support for Big Red Adventure demands for more structure in the engine.
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== General ==
 +
 
 +
This is not just a set of wishes. Mayb some of them will come true when support for Big Red Adventure demands for more structure in the engine.
  
 
* make a real Parser object
 
* make a real Parser object
 
* merge input loops: make one input routine for menu, one for dialogue and one for _c_endIntro (possibly merge it with menu)
 
* merge input loops: make one input routine for menu, one for dialogue and one for _c_endIntro (possibly merge it with menu)
 
* make a clean implementation of double-buffering for game and menu
 
* make a clean implementation of double-buffering for game and menu
 +
 +
 +
 +
== Nippon Safes ==
 +
 +
known serious issues:
 +
* dino crashes when he activates robot from mini size [wrong archive]
 +
* dino sometimes crashes inside after reduction [wrong y coordinate from script]
 +
* dino crashes when opening shopping bag in mitsushita office (not on loadgames) [to be fully investigated]
 +
* dough crashes when parachuting from monastery (not on loadgames) [to be investigated]
 +
* halbfrite spotlight for donna's show is not working
 +
 +
other less relevant issues:
 +
* honest chan can't be seen properly in amiga demo
 +
* mouse should be hidden in dialogues
 +
* character should/could walk faster
 +
* hiragana code blocks should change color when pressed (amiga)
 +
* make proper balloons with rounded corners for dialogues (amiga) [needs a polygon fill routine]

Revision as of 12:00, 23 May 2007

General

This is not just a set of wishes. Mayb some of them will come true when support for Big Red Adventure demands for more structure in the engine.

  • make a real Parser object
  • merge input loops: make one input routine for menu, one for dialogue and one for _c_endIntro (possibly merge it with menu)
  • make a clean implementation of double-buffering for game and menu


Nippon Safes

known serious issues:

  • dino crashes when he activates robot from mini size [wrong archive]
  • dino sometimes crashes inside after reduction [wrong y coordinate from script]
  • dino crashes when opening shopping bag in mitsushita office (not on loadgames) [to be fully investigated]
  • dough crashes when parachuting from monastery (not on loadgames) [to be investigated]
  • halbfrite spotlight for donna's show is not working

other less relevant issues:

  • honest chan can't be seen properly in amiga demo
  • mouse should be hidden in dialogues
  • character should/could walk faster
  • hiragana code blocks should change color when pressed (amiga)
  • make proper balloons with rounded corners for dialogues (amiga) [needs a polygon fill routine]