Difference between revisions of "Parallaction/TODO"

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(Update issues)
(Removed implemented stuff.)
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* make a clean implementation of double-buffering, with centralized updateScreen(). This would significantly deviate from the original engine, but may be the only way to effectively implement hardware-based effects (like half-brite). Other versions of the engine will surely benefit from a clean approach, too.
 
* make a clean implementation of double-buffering, with centralized updateScreen(). This would significantly deviate from the original engine, but may be the only way to effectively implement hardware-based effects (like half-brite). Other versions of the engine will surely benefit from a clean approach, too.
 
* merge input loops: make one input routine for menu, one for dialogue and one for _c_endIntro (possibly merge it with menu). It would be probably needed as part of the new double-buffering implementation. Should be worthy to investigate if it can be made '''before'''.
 
* merge input loops: make one input routine for menu, one for dialogue and one for _c_endIntro (possibly merge it with menu). It would be probably needed as part of the new double-buffering implementation. Should be worthy to investigate if it can be made '''before'''.
* make a real Parser: maybe not strictly necessary but sounds cool :)
 
  
  
  
 
== Nippon Safes ==
 
== Nippon Safes ==
 
Known serious issues:
 
* Dino sometimes crashes after reduction at Matsushita Lab: the game scripts seems to assign an incorrect y coordinate to the character, crashing the engine.
 
* Dino crashes when opening the shopping bag in Mitsushita office (not on loadgames) [under investigation]
 
* Dough crashes when parachuting from monastery (not on loadgames) [under investigation]
 
  
 
Other less relevant issues:
 
Other less relevant issues:
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Amiga issues:
 
Amiga issues:
* Hiragana code blocks in protection screen should change color when pressed.
+
* Hiragana code blocks in protection screen should change color when pressed [almost right].
* Make proper balloons with rounded corners for dialogues [needs a polygon fill routine]
+
* Make proper balloons with rounded corners for dialogues [needs a polygon fill routine].

Revision as of 08:01, 8 November 2007

General

  • make a clean implementation of double-buffering, with centralized updateScreen(). This would significantly deviate from the original engine, but may be the only way to effectively implement hardware-based effects (like half-brite). Other versions of the engine will surely benefit from a clean approach, too.
  • merge input loops: make one input routine for menu, one for dialogue and one for _c_endIntro (possibly merge it with menu). It would be probably needed as part of the new double-buffering implementation. Should be worthy to investigate if it can be made before.


Nippon Safes

Other less relevant issues:

  • The Halfbrite spotlight for donna's show is not working: the effect is handled in hardware in the original game, and the current implementation doesn't allow for a clean solution. See General TODO above (double-buffering stuff).
  • Characters should walk faster to match the original.

Amiga issues:

  • Hiragana code blocks in protection screen should change color when pressed [almost right].
  • Make proper balloons with rounded corners for dialogues [needs a polygon fill routine].