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< Parallaction
Revision as of 22:31, 22 March 2009 by Peres (talk | contribs) (BRA and TBB todo's.)
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  • make a clean implementation of double-buffering, with centralized updateScreen(). This would significantly deviate from the original engine, but may be the only way to effectively implement hardware-based effects (like half-brite). Other versions of the engine will surely benefit from a clean approach, too. See How Parallaction should draw things.
  • merge input loops: make one input routine for menu, one for dialogue and one for _c_endIntro (possibly merge it with menu). It would be probably needed as part of the new double-buffering implementation. Should be worthy to investigate if it can be made before.

Nippon Safes

Amiga issues (low-importance):

  • The spotlight in the night club should come to a post before Donna enters the stage [Bug #2438549]. The original used a blocking routine to do so.
  • Make proper balloons with rounded corners for dialogues [needs a polygon fill routine].

Bugs which occur in the original:

Big Red Adventure

  • Implement music commands.
  • Implement non-blocking fades/other gfx (need some updates to the input loop).


  • Find out how cursors are stretched.
  • Correctly position text in dialogue balloons

Tequila & Boom Boom

Implement everything ;)