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< Parallaction
Revision as of 17:40, 6 March 2011 by DJWillis (talk | contribs) (Add TODO Infobox.)
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Name Parallaction Engine TODO
Technical Contact(s) Parallaction Engine Team
Subsystem Engine


  • merge input loops: make one input routine for menu, one for dialogue and one for _c_endIntro (possibly merge it with menu). It would be probably needed as part of the new double-buffering implementation. Should be worthy to investigate if it can be made before.

Nippon Safes

Amiga issues (low-importance):

  • The spotlight in the night club should come to a post before Donna enters the stage [Bug #2438549]. The original used a blocking routine to do so.
  • Make proper balloons with rounded corners for dialogues [needs a polygon fill routine].

Bugs which occur in the original:

Big Red Adventure

  • Implement music commands.
  • Correct MIDI music playback - currently differs from original i.e. part1/msc/stanza.msc
    • Sounds like all events have wrong volume and end up in percussion channel.
  • Implement non-blocking fades/other gfx (need some updates to the input loop).
  • Fix mouse cursor hide/show. Mouse cursor incorrectly hidden currently (2011-01-13):
    • Re-entering the first room (DOS BRA Demo only).
    • The guy trying to sell you a watch in the park in Part 1.
    • The end of Part 2 when a banana is thrown.

Script bugs:

  • a zone called 'occorig' is defined in location 'camalb' in all versions of the game, whereas 'eccorig' is needed.


  • Find out how cursors are stretched.
  • Correctly position text in dialogue balloons

Tequila & Boom Boom

Implement everything ;)