Difference between revisions of "Personal Nightmare"

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resolution=320x200, 256 colors|
resolution=320x200, 256 colors|
         engine=[[AGOS]]|
         engine=[[AGOS]]|
support=The game is completable in SVN|
support=Since ScummVM 1.3.0|
purchase=[[Where to buy games#Other Games|Yes]]
purchase=[[Where to get the games#Other Games|Yes]]
}}
}}
'''Personal Nightmare''' is the first game in the [[Elvira series]]. This adventure-RPG follows the son of a pastor who has to find out who is behind the disappearance of his father and the possession of the townsfolk by demons.
'''Personal Nightmare''' is the first game in the [[Elvira series]]. This adventure-RPG follows the son of a pastor who has to find out who is behind the disappearance of his father and the possession of the townsfolk by demons.
Personal Nightmare was the first game to make use of [[Adventure Soft|Horror Soft]]'s new [[AGOS]] engine, although the engine used does not resemble any other version of [[AGOS]]. <br />
According to Alan Cox, The Personal Nightmare engine was considered too complicated and was scrapped, later games would use AberMUD5 variants.
Personal Nightmare shares common video scripting code with other [[AGOS]] games and due to this, it was included in the [[AGOS]] engine.


==Internal links==
==Internal links==
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==External links==
==External links==
*[http://www.mobygames.com/game/personal-nightmare Mobygames article on Personal Nightmare]
*[http://www.mobygames.com/game/personal-nightmare Mobygames article on Personal Nightmare]
[[Category:Supported Games]]
[[Category:AGOS Games]]

Revision as of 16:26, 19 November 2011

Personal Nightmare
No Screenshot Available
First release 1989
Also known as Elvira: Personal Nightmare
Developed by Horror Soft
Published by Accolade
Distributed by (unknown)
Platforms Amiga, Atari ST, DOS
Resolution 320x200, 256 colors
Engine AGOS
Support Since ScummVM 1.3.0
Available for
Purchase
Yes

Personal Nightmare is the first game in the Elvira series. This adventure-RPG follows the son of a pastor who has to find out who is behind the disappearance of his father and the possession of the townsfolk by demons. Personal Nightmare was the first game to make use of Horror Soft's new AGOS engine, although the engine used does not resemble any other version of AGOS.
According to Alan Cox, The Personal Nightmare engine was considered too complicated and was scrapped, later games would use AberMUD5 variants. Personal Nightmare shares common video scripting code with other AGOS games and due to this, it was included in the AGOS engine.

Internal links

External links