Difference between revisions of "Platforms"

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(PSP port is custom, but uses SDL for threads, timers and audio)
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|[[UNIX]]            ||[http://en.wikipedia.org/wiki/Simple_DirectMedia_Layer SDL]||(Linux, Solaris, IRIX, *BSD)
|[[UNIX]]            ||[http://en.wikipedia.org/wiki/Simple_DirectMedia_Layer SDL]||(Linux, Solaris, IRIX, *BSD)
|[[PlayStation Portable]] ||[http://en.wikipedia.org/wiki/Simple_DirectMedia_Layer SDL]||
|[[PlayStation Portable]] ||Custom + [http://en.wikipedia.org/wiki/Simple_DirectMedia_Layer SDL]||
|[[PlayStation 2]]  ||Custom backend||
|[[PlayStation 2]]  ||Custom backend||

Revision as of 15:24, 12 November 2005

ScummVM has been ported to run on many platforms and operating systems. Developers that have extra information to go with their port have a link in the table below. This means not all ports have a specific information page. Information you can find on these pages include compatibility lists of engines that are available for different ports and devices, extra information on installation and usage, and any comments & personal kudos the porters would like to add. Many thanks go out to the effort of the porters!

Current Officially Supported Platforms

Platform Backend Notes
Linux X11/OSS audio (includes iPAQs running Linux)
Windows SDL
Windows Mobile SDL (iPAQ and other handheld devices)
SymbianOS SDL (a mobile phone Operating System)
MorphOS Custom backend
Dreamcast Custom backend
GP32 Custom backend
PalmOS Custom backend
UNIX SDL (Linux, Solaris, IRIX, *BSD)
PlayStation Portable Custom + SDL
PlayStation 2 Custom backend

If you have developed a port of ScummVM that is not mentioned here and wish to commit it into the main CVS, feel free to contact us!