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Difference between revisions of "Platforms"

9 bytes added ,  15:24, 12 November 2005
PSP port is custom, but uses SDL for threads, timers and audio
(PSP port is custom, but uses SDL for threads, timers and audio)
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|[[UNIX]]            ||[http://en.wikipedia.org/wiki/Simple_DirectMedia_Layer SDL]||(Linux, Solaris, IRIX, *BSD)
|[[UNIX]]            ||[http://en.wikipedia.org/wiki/Simple_DirectMedia_Layer SDL]||(Linux, Solaris, IRIX, *BSD)
|-
|-
|[[PlayStation Portable]] ||[http://en.wikipedia.org/wiki/Simple_DirectMedia_Layer SDL]||
|[[PlayStation Portable]] ||Custom + [http://en.wikipedia.org/wiki/Simple_DirectMedia_Layer SDL]||
|-
|-
|[[PlayStation 2]]  ||Custom backend||
|[[PlayStation 2]]  ||Custom backend||
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