Platforms

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Revision as of 00:03, 13 November 2013 by Digitall (talk | contribs) (→‎Unofficial Platforms: Minor update to reflect status of Xbox Port on OpenXDK indicated.)
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ScummVM has been ported to run on many platforms and operating systems.

The following tables offer an overview of the available ports and their main features.
All ports have a specific information page, but the quantity of information you find there depends on whether the port developers have extra information to go with their port or not.
Information you can find on these pages include compatibility lists of engines that are available for different ports and devices, extra information on installation and usage, and any comments & personal kudos the porters would like to add.
Many thanks go out to the effort of the porters!

There is Small Devices Backend in the works which is planned to be common for all devices with limited resources.

Current Officially Supported Platforms

  • Note: Not all engines can be supported on some platforms due to technical limitations.
    Please review the Platforms/Overview page for information on what engines are supported by a platform.

<dpl> category = Platforms notcategory = Outdated Ports include = {PortFeatures} Features Inforow table = border="1" cellpadding="2" class="sortable" ,-, style="background:silver" | Platform , style="background:silver" | Backend , style="background:silver" | MP3 , style="background:silver" | Ogg Vorbis , style="background:silver" | FLAC , style="background:silver" | zlib , style="background:silver" | Plugins , style="background:silver" | 16bits , style="background:silver" | Buildbot , style="background:silver" | Notes </dpl> FLAC audio is provided by the FLAC library
MP3 audio is provided by the mad library
Ogg Vorbis audio is provided by either the Tremor library or the Ogg Vorbis library
The zlib library is used for compressed savegames and for the decoding of DXA videos.

Outdated Officially Supported Platforms

The following platforms are officially supported, but unfortunately no current binary for them is available (yet). <dpl> category = Outdated Ports include = {PortFeatures} Outdated Port Inforow table = border="1" cellpadding="2" class="sortable" ,-, style="background:silver" | Platform , style="background:silver" | Backend , style="background:silver" | MP3 , style="background:silver" | Ogg Vorbis , style="background:silver" | FLAC , style="background:silver" | zlib , style="background:silver" | Plugins , style="background:silver" | 16bits , style="background:silver" | Buildbot , style="background:silver" | Notes , style="background:silver" | Last released version </dpl> FLAC audio is provided by the FLAC library
MP3 audio is provided by the mad library
Ogg Vorbis audio is provided by either the Tremor library or the Ogg Vorbis library
The zlib library is used for compressed savegames and for the decoding of DXA videos.

Unofficial Platforms

Besides the officially supported ports, there have been many more unofficial ones in the past. Since they were not done by the ScummVM team, we are not responsible for their reliability, legality, or availability and thus can NOT provide support for them.
Some of them may even be rumors! Use them at your own risk!

  • Microsoft Xbox and Xbox 360 - Last release was v1.4.1.
    • This port was initially created using the leaked MS XDK by an unknown third party developer, and thus builds are not legally distributable. Even with a legal copy of the XDK, the license prohibits releasing binaries except as part of an official Xbox game. See here and here for details.
    • A legal rewrite of ScummVM as XNA homebrew for the Xbox 360 was attempted later by another group, but only a fraction of it was ever completed, to the best of our knowledge.
    • Currently no port using the OpenXDK has been publicly released.
      According to Carcharius (one of the people who contributed to OpenXDK), he did build a port of ScummVM 0.11.1 around 11th April 2007 (see here and here), but OpenXDK's lack of hardware accelerated video meant the result was too slow to be usable. As little development on OpenXDK has been done since 2005, this is unlikely to have changed.
  • RISC OS V4 to 6 - Latest build is v1.3.1. Previous builds of v.1.0.0, v0.8.0 and an earlier port build of 0.5.0 are also available.
  • Sharp Zaurus SL-5500 / SLC7XX - Latest release was 0.5.1
  • Original 68K Amigas.
  • InnoTab Learning App Tablet by VTech
  • TomTom GPS units (using a port of Nano X-Windows).
  • HTML5/Javascript web port using Emscripten - Source code is here.
  • Raspberry Pi
    • As this uses the Raspbian distribution based on Debian by default, "apt-get update && apt-get install scummvm" is all that is required.
      However, the standard Debian version of ScummVM is currently outdated (v1.4.1) and should be avoided as many bugs have been fixed since this release.
      The Raspbian repository contains a package for the v1.6.0 release, see here which should be used instead.
      If necessary, to manually build a newer version from source code, please follow the normal instructions here for getting the latest code from our source code repository and compiling under a Linux environment with GCC.
      Note that if the static build fails with an Out Of Memory (OOM) error at linking, you need to either mount a swap (virtual) memory device on USB or use the patch located here to reduce the linker memory usage. Another option is to instead build the scummvm binary with dynamic linking of engine plugins by passing --enable-plugins --default-dynamic to the configure script, before calling make.
    • It should also be noted that in Raspbian, issues with the SDL fullscreen output (black bars at edges, aspect ratio issues) have been seen when running in X Windows i.e. X11 output, but these are not seen when running fullscreen in Framebuffer from text console, so if you wish to use fullscreen output, then do so from a text prompt.
  • Popcorn Hour A-100 Networked Media Tank (Internet TV Box) - incomplete port?

Adding a new backend

If you have developed a port of ScummVM to a platform that is not mentioned here, please feel free to contact us!
(so that we can look at integrating any required changes to the official source code repository).