Difference between revisions of "Platforms/Overview"

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This page gives a summary of ScummVM core features implemented by each Platform port.
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This page gives a summary of the engines supported by each Platform port.
 
=== Supported Engines by Platform ===
 
=== Supported Engines by Platform ===
{| border="1" cellpadding="2" class="sortable"
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<dpl>
|- style="background:silver"
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category = Platforms
|Platform||[[AGI]]||[[AGOS]]||[[Cine]]||[[Cruise]]||[[Drascula]]||[[Gob]]||[[Groovie]]||[[Kyra]]||[[Lure]]||[[MADE]]||[[Parallaction]]||[[Queen]]||[[SAGA]]||[[SCUMM]]||[[Sky]]||[[Sword1]]||[[Sword2]]||[[Touche]]||[[Tinsel]]||[[Tucker]]||[[Igor]]||[[M4]]||[[SCI]]||[[Teen]]
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include = {PortFeatures} Engines Inforow
{{Inforow Port Engines|port=:UNIX}}
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table = class="wikitable sortable" ,-, Platform , [[AGI]] , [[AGOS]] , [[Cine]] , [[CruisE]] , [[Draci]] , [[Drascula]] , [[Gob]] , [[Groovie]] , [[Hugo]] , [[Kyra]] , [[Lure]] , [[MADE]] , [[Mohawk]] , [[Parallaction]] , [[Queen]] , [[SAGA]] , [[SCI]] , [[SCUMM]] , [[Sky]] , [[Sword1]] , [[Sword2]] , [[TeenAgent]] , [[Tinsel]] , [[Toon]] , [[Touche]] , [[TsAGE]] , [[Tucker]] , [[CGE]] , [[Composer]] , [Dreamweb]] , [[Lastexpress]] , [[M4]] , [[Sword25]]
{{Inforow Port Engines|port=:Mac OS X}}
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</dpl>
{{Inforow Port Engines|port=:Windows}}
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GP2X (*) : 640x480 or 640x400 games have visual and speed issues due to the need to scale to the GP2X 320x240 LCD.<br>
{{Inforow Port Engines|port=:AmigaOS}}
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GP32 (*) : The GP32 is limited to a maximum game data size of 128MB and does not have enough ram to support V7+ games.<br>
{{Inforow Port Engines|port=:Atari/FreeMiNT}}
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PalmOS (*) : 640x480 or 640x400 games have visual and speed issues due to the need to scale to 480x320 or less. No issue with Zodiac Version. Not all games are supported.<br>
{{Inforow Port Engines|port=:BeOS}}
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Symbian OS (*) : 640x4xx games and Scumm V7 usually have issues due to memory constraints. Also some newer unstable/testing game engines are built in, but not tested.<br>
{{Inforow Port Engines|port=:Dreamcast}}
 
{{Inforow Port Engines|port=:Familiar}}
 
{{Inforow Port Engines|port=:GP2X}}
 
{{Inforow Port Engines|port=:GP2XWiz}}
 
{{Inforow Port Engines|port=:GP32}}
 
{{Inforow Port Engines|port=:IPhone}}
 
{{Inforow Port Engines|port=:Linux}}
 
{{Inforow Port Engines|port=:Maemo}}
 
{{Inforow Port Engines|port=:MorphOS}}
 
{{Inforow Port Engines|port=:Nintendo DS}}
 
{{Inforow Port Engines|port=:Nintendo GameCube}}
 
{{Inforow Port Engines|port=:Nintendo Wii}}
 
{{Inforow Port Engines|port=:OS/2}}
 
{{Inforow Port Engines|port=:PalmOS}}
 
{{Inforow Port Engines|port=:PlayStation 2}}
 
{{Inforow Port Engines|port=:PlayStation Portable}}
 
{{Inforow Port Engines|port=:SymbianOS}}
 
{{Inforow Port Engines|port=:Windows CE}}
 
|}
 
 
 
 
Windows CE (*) : 640x480 or 640x400 games only supported on non-low resolution (176x220) devices.
 
Windows CE (*) : 640x480 or 640x400 games only supported on non-low resolution (176x220) devices.
<br>Symbian OS (*) : 640x4xx games and Scumm V7 usually have issues due to memory constraints. Also some newer SVN game engines are built in, but not tested.
 
<br>GP2X (*) : 640x480 or 640x400 games have visual and speed issues due to the need to scale to the GP2X 320x240 LCD.
 
<br>GP32 (*) : The GP32 is limted to a maximum game data size of 128MB and does not have enough ram to support V7+ games.
 
<br>PalmOS (*) : 640x480 or 640x400 games have visual and speed issues due to the need to scale to 480x320 or less. No issue with Zodiac Version. Not all games are supported.
 
 
=== Features supported by Platform ===
 
{| border="1" cellpadding="2" class="sortable"
 
|- style="background:silver"
 
|Platform||[http://flac.sourceforge.net/ FLAC] audio ||MP3 audio<br>(via [http://www.underbit.com/products/mad/ mad]) ||Ogg Vorbis audio<br>(via [http://www.xiph.org/vorbis/ Tremor]/[http://vorbis.com/ Ogg Vorbis) ||Compressed savegames, DXA videos<br>(via [http://www.zlib.net/ zlib])||Plugins support ||Backend
 
{{Inforow Port Features|port=:UNIX}}
 
{{Inforow Port Features|port=:Mac OS X}}
 
{{Inforow Port Features|port=:Windows}}
 
{{Inforow Port Features|port=:AmigaOS}}
 
{{Inforow Port Features|port=:Atari/FreeMiNT}}
 
{{Inforow Port Features|port=:BeOS}}
 
{{Inforow Port Features|port=:Dreamcast}}
 
{{Inforow Port Features|port=:Familiar}}
 
{{Inforow Port Features|port=:GP2X}}
 
{{Inforow Port Features|port=:GP2XWiz}}
 
{{Inforow Port Features|port=:GP32}}
 
{{Inforow Port Features|port=:IPhone}}
 
{{Inforow Port Features|port=:Linux}}
 
{{Inforow Port Features|port=:Maemo}}
 
{{Inforow Port Features|port=:MorphOS}}
 
{{Inforow Port Features|port=:Nintendo DS}}
 
{{Inforow Port Features|port=:Nintendo GameCube}}
 
{{Inforow Port Features|port=:Nintendo Wii}}
 
{{Inforow Port Features|port=:OS/2}}
 
{{Inforow Port Features|port=:PalmOS}}
 
{{Inforow Port Features|port=:PlayStation 2}}
 
{{Inforow Port Features|port=:PlayStation Portable}}
 
{{Inforow Port Features|port=:SymbianOS}}
 
{{Inforow Port Features|port=:Windows CE}}
 
|}
 

Revision as of 18:42, 29 May 2016

This page gives a summary of the engines supported by each Platform port.

Supported Engines by Platform

Platform AGI AGOS Cine CruisE Draci Drascula Gob Groovie Hugo Kyra Lure MADE Mohawk Parallaction Queen SAGA SCI SCUMM Sky Sword1 Sword2 TeenAgent Tinsel Toon Touche TsAGE Tucker CGE Composer [Dreamweb]] Lastexpress M4 Sword25
Template:PortFeatures Engines Inforow
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GP2X (*) : 640x480 or 640x400 games have visual and speed issues due to the need to scale to the GP2X 320x240 LCD.
GP32 (*) : The GP32 is limited to a maximum game data size of 128MB and does not have enough ram to support V7+ games.
PalmOS (*) : 640x480 or 640x400 games have visual and speed issues due to the need to scale to 480x320 or less. No issue with Zodiac Version. Not all games are supported.
Symbian OS (*) : 640x4xx games and Scumm V7 usually have issues due to memory constraints. Also some newer unstable/testing game engines are built in, but not tested.
Windows CE (*) : 640x480 or 640x400 games only supported on non-low resolution (176x220) devices.