Difference between revisions of "Platforms/Overview"

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This pages gives a summary of ScummVM core features implemented by each Platform port.
This page gives a summary of the engines supported by each Platform port.
=== Supported Engines by Platform ===
{| border="1" cellpadding="2"
|- style="background:silver"
|||[[AGI]]||[[AGOS]]||[[Cine]]||[[Gob]]||[[Kyra]]||[[Parallaction]]||[[Queen]]||[[SAGA]]||[[SCUMM]]||[[Sword1]]||[[Sword2]]||[[Sky]]||[[Touche]]||[[CruisE]]||[[Lure]]
|-
|[[UNIX]]            ||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?
|-
|[[Linux]]          ||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes
|-
|[[Mac OS X]]        ||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes
|-
|[[Windows]]        ||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes (*)||Yes (*)||Yes (*)||Yes||Yes (*)||Yes||Yes
|-
|[[Windows CE]]      ||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||?||?
|-
|[[SymbianOS]]      ||Yes||Yes||Yes||Yes||Yes||?||Yes||Yes||Yes (*)||No||No||Yes||Yes (*)||Yes (*)||Yes (*)
|-
|[[AmigaOS]]        ||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?
|-
|[[MorphOS]]        ||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?
|-
|[[BeOS]]            ||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?
|-
|[[RISC OS]]        ||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?
|-
|[[Dreamcast]]      ||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?
|-
|[[GP2X]]        ||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes (*)||Yes (*)||Yes (*)||Yes||Yes (*)||?||?
|-
|[[GP32]]            ||?||?||?||?||?||?||?||?||Yes (*)||?||?||?||?||?||?
|-
|[[PalmOS]]          ||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?
|-
|[[PlayStation Portable]] ||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?
|-
|[[PlayStation 2]]  ||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?
|-
|[[Nintendo DS]]    ||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?
|-
|[[Familiar]]        ||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?
|}


Windows CE (*) : 640x480 or 640x400 games only supported on non-low resolution (176x220) devices.
== Supported Engines by Platform ==
<br>Symbian OS (*) : 640x480 or 640x400 games not properly supported. 640x4xx games and Scumm V7 usually have issues due to memory constraints.
<br>GP2X (*) : 640x480 or 640x400 games have visual and speed issues due to the need to scale to the GP2X 320x240 LCD.
<br>GP32 (*) : The GP32 is limted to a maximum game data size of 128MB and does not have enough ram to support V7+ games.


=== Assisting Libraries supported by Platform ===
<dpl>
{| border="1" cellpadding="2"
category = Platforms
|- style="background:silver"
include = {PortFeatures} Engines Inforow
|||[http://flac.sourceforge.net/ FLAC]||[http://www.underbit.com/products/mad/ mad]<br>(for MP3 audio data)||[http://libmpeg2.sourceforge.net/ mpeg2dec]<br>(for MPEG2 videos)||[http://www.libsdl.org/ SDL]||[http://www.xiph.org/vorbis/ Tremor]/[http://vorbis.com/ Ogg Vorbis]<br>(for Ogg Vorbis audio data)||[http://www.zlib.net/ zlib] (for compressed<br>savegames, DXA videos)
table = class="wikitable sortable" ,-, Platform , [[AGI]] , [[AGOS]] , [[Cine]] , [[CruisE]] , [[Draci]] , [[Drascula]] , [[Gob]] , [[Groovie]] , [[Hugo]] , [[Kyra]] , [[Lure]] , [[MADE]] , [[Mohawk]] , [[Parallaction]] , [[Queen]] , [[SAGA]] , [[SCI]] , [[SCUMM]] , [[Sky]] , [[Sword1]] , [[Sword2]] , [[TeenAgent]] , [[Tinsel]] , [[Toon]] , [[Touche]] , [[TsAGE]] , [[Tucker]] , [[CGE]] , [[Composer]] , [[Dreamweb]] , [[Lastexpress]] , [[M4]] , [[Sword25]]
|-
</dpl>
|[[UNIX]]           ||?||?||?||?||?||?
 
|-
=== Notes ===
|[[Linux]]           ||Yes||Yes||Yes||Yes||Yes (Vorbis)||Yes
 
|-
* GP2X: 640x480 or 640x400 games have visual and speed issues due to the need to scale to the GP2X 320x240 LCD.
|[[Mac OS X]]       ||Yes||Yes||Yes||Yes||Yes||Yes
* GP32: The GP32 is limited to a maximum game data size of 128MB and does not have enough ram to support V7+ games.
|-
* PalmOS: 640x480 or 640x400 games have visual and speed issues due to the need to scale to 480x320 or less. No issue with Zodiac Version. Not all games are supported.
|[[Windows]]         ||Yes||Yes||Yes||Yes||Yes (Vorbis)||Yes
* Symbian OS: 640x4xx games and Scumm V7 usually have issues due to memory constraints. Also some newer unstable/testing game engines are built in, but not tested.
|-
* Windows CE: 640x480 or 640x400 games only supported on non-low resolution (176x220) devices.
|[[Windows CE]]     ||Yes (v.1.1.0)||Yes (v.0.14.2b)||Yes (v.0.4.0)||Yes (v.1.2.6 + Custom)||Yes (Tremor, 20061029)||Yes (1.2.1)
|-
|[[SymbianOS]]       ||?||?||?||?||?||?
|-
|[[AmigaOS]]         ||?||?||?||?||?||?
|-
|[[MorphOS]]         ||?||?||?||?||?||?
|-
|[[BeOS]]           ||?||?||?||?||?||?
|-
|[[RISC OS]]         ||?||?||?||?||?||?
|-
|[[Dreamcast]]       ||?||?||?||?||?||?
|-
|[[GP2X]]           ||No||Yes||No||Yes (1.2.9 + Custom)||Yes (Tremor)||Yes (1.2.3)
|-
|[[GP32]]           ||No||No||No||No||Yes (Tremor)||Yes (Custom MiniZ)
|-
|[[PalmOS]]         ||?||?||?||?||?||?
|-
|[[PlayStation Portable]] ||?||?||?||?||?||?
|-
|[[PlayStation 2]]   ||?||?||?||?||?||?
|-
|[[Nintendo DS]]     ||?||?||?||?||?||?
|-
|[[Familiar]]       ||?||?||?||?||?||?
|}

Revision as of 01:36, 9 April 2020

This page gives a summary of the engines supported by each Platform port.

Supported Engines by Platform

<dpl> category = Platforms include = {PortFeatures} Engines Inforow table = class="wikitable sortable" ,-, Platform , AGI , AGOS , Cine , CruisE , Draci , Drascula , Gob , Groovie , Hugo , Kyra , Lure , MADE , Mohawk , Parallaction , Queen , SAGA , SCI , SCUMM , Sky , Sword1 , Sword2 , TeenAgent , Tinsel , Toon , Touche , TsAGE , Tucker , CGE , Composer , Dreamweb , Lastexpress , M4 , Sword25 </dpl>

Notes

  • GP2X: 640x480 or 640x400 games have visual and speed issues due to the need to scale to the GP2X 320x240 LCD.
  • GP32: The GP32 is limited to a maximum game data size of 128MB and does not have enough ram to support V7+ games.
  • PalmOS: 640x480 or 640x400 games have visual and speed issues due to the need to scale to 480x320 or less. No issue with Zodiac Version. Not all games are supported.
  • Symbian OS: 640x4xx games and Scumm V7 usually have issues due to memory constraints. Also some newer unstable/testing game engines are built in, but not tested.
  • Windows CE: 640x480 or 640x400 games only supported on non-low resolution (176x220) devices.