Difference between revisions of "Platforms/Overview"

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This page gives a summary of ScummVM core features implemented by each Platform port.
This page gives a summary of the engines supported by each Platform port.
=== Supported Engines by Platform ===
{| border="1" cellpadding="2" class="sortable"
|- style="background:silver"
|Platform||[[AGI]]||[[AGOS]]||[[Cine]]||[[Cruise]]||[[Drascula]]||[[Gob]]||[[Groovie]]||[[Kyra]]||[[Lure]]||[[MADE]]||[[Parallaction]]||[[Queen]]||[[SAGA]]||[[SCUMM]]||[[Sky]]||[[Sword1]]||[[Sword2]]||[[Touche]]||[[Tinsel]]||[[Tucker]]||[[Igor]]||[[M4]]||[[SCI]]||[[Teen]]
{{Inforow Port Engines|port=:UNIX}}
{{Inforow Port Engines|port=:Mac OS X}}
{{Inforow Port Engines|port=:Windows}}
{{Inforow Port Engines|port=:AmigaOS}}
{{Inforow Port Engines|port=:Atari/FreeMiNT}}
{{Inforow Port Engines|port=:BeOS}}
{{Inforow Port Engines|port=:Dreamcast}}
{{Inforow Port Engines|port=:Familiar}}
{{Inforow Port Engines|port=:GP2X}}
{{Inforow Port Engines|port=:GP2XWiz}}
{{Inforow Port Engines|port=:GP32}}
{{Inforow Port Engines|port=:IPhone}}
{{Inforow Port Engines|port=:Linux}}
{{Inforow Port Engines|port=:Maemo}}
{{Inforow Port Engines|port=:MorphOS}}
{{Inforow Port Engines|port=:Nintendo DS}}
{{Inforow Port Engines|port=:Nintendo GameCube}}
{{Inforow Port Engines|port=:Nintendo Wii}}
{{Inforow Port Engines|port=:OS/2}}
{{Inforow Port Engines|port=:PalmOS}}
{{Inforow Port Engines|port=:PlayStation 2}}
{{Inforow Port Engines|port=:PlayStation Portable}}
{{Inforow Port Engines|port=:SymbianOS}}
{{Inforow Port Engines|port=:Windows CE}}
|}


Windows CE (*) : 640x480 or 640x400 games only supported on non-low resolution (176x220) devices.
== Supported Engines by Platform ==
<br>Symbian OS (*) : 640x4xx games and Scumm V7 usually have issues due to memory constraints. Also some newer SVN game engines are built in, but not tested.
<br>GP2X (*) : 640x480 or 640x400 games have visual and speed issues due to the need to scale to the GP2X 320x240 LCD.
<br>GP32 (*) : The GP32 is limted to a maximum game data size of 128MB and does not have enough ram to support V7+ games.
<br>PalmOS (*) : 640x480 or 640x400 games have visual and speed issues due to the need to scale to 480x320 or less. No issue with Zodiac Version. Not all games are supported.


=== Features supported by Platform ===
<dynamicpagelist>
{| border="1" cellpadding="2" class="sortable"
category = Platforms
|- style="background:silver"
notnamespace = Category
|Platform||[http://flac.sourceforge.net/ FLAC] audio ||MP3 audio<br>(via [http://www.underbit.com/products/mad/ mad]) ||Ogg Vorbis audio<br>(via [http://www.xiph.org/vorbis/ Tremor]/[http://vorbis.com/ Ogg Vorbis) ||Compressed savegames, DXA videos<br>(via [http://www.zlib.net/ zlib])||Plugins support ||Backend
include = {PortFeatures} Engines Inforow
{{Inforow Port Features|port=:UNIX}}
table = class="wikitable sortable" ,-, Platform , [[AGI]] , [[AGOS]] , [[Cine]] , [[CruisE]] , [[Draci]] , [[Drascula]] , [[Gob]] , [[Groovie]] , [[Hugo]] , [[Kyra]] , [[Lure]] , [[MADE]] , [[Mohawk]] , [[Parallaction]] , [[Queen]] , [[SAGA]] , [[SCI]] , [[SCUMM]] , [[Sky]] , [[Sword1]] , [[Sword2]] , [[TeenAgent]] , [[Tinsel]] , [[Toon]] , [[Touche]] , [[TsAGE]] , [[Tucker]] , [[CGE]] , [[Composer]] , [[Dreamweb]] , [[Lastexpress]] , [[M4]] , [[Sword25]]
{{Inforow Port Features|port=:Mac OS X}}
</dynamicpagelist>
{{Inforow Port Features|port=:Windows}}
 
{{Inforow Port Features|port=:AmigaOS}}
=== Notes ===
{{Inforow Port Features|port=:Atari/FreeMiNT}}
 
{{Inforow Port Features|port=:BeOS}}
* GP2X: 640x480 or 640x400 games have visual and speed issues due to the need to scale to the GP2X 320x240 LCD.
{{Inforow Port Features|port=:Dreamcast}}
* GP32: The GP32 is limited to a maximum game data size of 128MB and does not have enough ram to support V7+ games.
{{Inforow Port Features|port=:Familiar}}
* PalmOS: 640x480 or 640x400 games have visual and speed issues due to the need to scale to 480x320 or less. No issue with Zodiac Version. Not all games are supported.
{{Inforow Port Features|port=:GP2X}}
* Symbian OS: 640x4xx games and Scumm V7 usually have issues due to memory constraints. Also some newer unstable/testing game engines are built in, but not tested.
{{Inforow Port Features|port=:GP2XWiz}}
* Windows CE: 640x480 or 640x400 games only supported on non-low resolution (176x220) devices.
{{Inforow Port Features|port=:GP32}}
{{Inforow Port Features|port=:IPhone}}
{{Inforow Port Features|port=:Linux}}
{{Inforow Port Features|port=:Maemo}}
{{Inforow Port Features|port=:MorphOS}}
{{Inforow Port Features|port=:Nintendo DS}}
{{Inforow Port Features|port=:Nintendo GameCube}}
{{Inforow Port Features|port=:Nintendo Wii}}
{{Inforow Port Features|port=:OS/2}}
{{Inforow Port Features|port=:PalmOS}}
{{Inforow Port Features|port=:PlayStation 2}}
{{Inforow Port Features|port=:PlayStation Portable}}
{{Inforow Port Features|port=:SymbianOS}}
{{Inforow Port Features|port=:Windows CE}}
|}

Latest revision as of 10:47, 9 April 2022

This page gives a summary of the engines supported by each Platform port.

Supported Engines by Platform


Notes

  • GP2X: 640x480 or 640x400 games have visual and speed issues due to the need to scale to the GP2X 320x240 LCD.
  • GP32: The GP32 is limited to a maximum game data size of 128MB and does not have enough ram to support V7+ games.
  • PalmOS: 640x480 or 640x400 games have visual and speed issues due to the need to scale to 480x320 or less. No issue with Zodiac Version. Not all games are supported.
  • Symbian OS: 640x4xx games and Scumm V7 usually have issues due to memory constraints. Also some newer unstable/testing game engines are built in, but not tested.
  • Windows CE: 640x480 or 640x400 games only supported on non-low resolution (176x220) devices.