Difference between revisions of "Platforms/Overview"

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This page gives a summary of ScummVM core features implemented by each Platform port.
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This page gives a summary of the engines supported by each Platform port.
=== Supported Engines by Platform ===
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== Supported Engines by Platform ==
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<dpl>
 
<dpl>
 
category = Platforms
 
category = Platforms
 
include = {PortFeatures} Engines Inforow
 
include = {PortFeatures} Engines Inforow
table = border="1" cellpadding="2" class="sortable" ,-, style="background:silver" | Platform , style="background:silver" | [[AGI]] , style="background:silver" | [[AGOS]] , style="background:silver" | [[Cine]] , style="background:silver" | [[Cruise]] , style="background:silver" | [[Drascula]] , style="background:silver" | [[Gob]] , style="background:silver" | [[Groovie]] , style="background:silver" | [[Kyra]] , style="background:silver" | [[Lure]] , style="background:silver" | [[MADE]] , style="background:silver" | [[Parallaction]] , style="background:silver" | [[Queen]] , style="background:silver" | [[SAGA]] , style="background:silver" | [[SCUMM]] , style="background:silver" | [[Sky]] , style="background:silver" | [[Sword1]] , style="background:silver" | [[Sword2]] , style="background:silver" | [[Touche]] , style="background:silver" | [[Tinsel]] , style="background:silver" | [[Tucker]] , style="background:silver" | [[M4]] , style="background:silver" | [[SCI]] , style="background:silver" | [[Teen]]
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table = class="wikitable sortable" ,-, Platform , [[AGI]] , [[AGOS]] , [[Cine]] , [[CruisE]] , [[Draci]] , [[Drascula]] , [[Gob]] , [[Groovie]] , [[Hugo]] , [[Kyra]] , [[Lure]] , [[MADE]] , [[Mohawk]] , [[Parallaction]] , [[Queen]] , [[SAGA]] , [[SCI]] , [[SCUMM]] , [[Sky]] , [[Sword1]] , [[Sword2]] , [[TeenAgent]] , [[Tinsel]] , [[Toon]] , [[Touche]] , [[TsAGE]] , [[Tucker]] , [[CGE]] , [[Composer]] , [[Dreamweb]] , [[Lastexpress]] , [[M4]] , [[Sword25]]
 
</dpl>
 
</dpl>
  
Windows CE (*) : 640x480 or 640x400 games only supported on non-low resolution (176x220) devices.
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=== Notes ===
<br>Symbian OS (*) : 640x4xx games and Scumm V7 usually have issues due to memory constraints. Also some newer SVN game engines are built in, but not tested.
 
<br>GP2X (*) : 640x480 or 640x400 games have visual and speed issues due to the need to scale to the GP2X 320x240 LCD.
 
<br>GP32 (*) : The GP32 is limted to a maximum game data size of 128MB and does not have enough ram to support V7+ games.
 
<br>PalmOS (*) : 640x480 or 640x400 games have visual and speed issues due to the need to scale to 480x320 or less. No issue with Zodiac Version. Not all games are supported.
 
 
 
=== Features supported by Platform ===
 
{| border="1" cellpadding="2" class="sortable"
 
|- style="background:silver"
 
|Platform||[http://flac.sourceforge.net/ FLAC] audio ||MP3 audio<br>(via [http://www.underbit.com/products/mad/ mad]) ||Ogg Vorbis audio<br>(via [http://www.xiph.org/vorbis/ Tremor]/[http://vorbis.com/ Ogg Vorbis) ||Compressed savegames, DXA videos<br>(via [http://www.zlib.net/ zlib])||Plugins support ||Backend
 
|}
 
  
<dpl>
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* GP2X: 640x480 or 640x400 games have visual and speed issues due to the need to scale to the GP2X 320x240 LCD.
category = Platforms
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* GP32: The GP32 is limited to a maximum game data size of 128MB and does not have enough ram to support V7+ games.
include = {PortFeatures} Features Inforow
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* PalmOS: 640x480 or 640x400 games have visual and speed issues due to the need to scale to 480x320 or less. No issue with Zodiac Version. Not all games are supported.
table = border="1" cellpadding="2" class="sortable" ,-, style="background:silver" | Platform , style="background:silver" | FLAC , style="background:silver" | MP3 , style="background:silver" | Ogg Vorbis , style="background:silver" | zlib , style="background:silver" | Plugins , style="background:silver" | Backend
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* Symbian OS: 640x4xx games and Scumm V7 usually have issues due to memory constraints. Also some newer unstable/testing game engines are built in, but not tested.
</dpl>
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* Windows CE: 640x480 or 640x400 games only supported on non-low resolution (176x220) devices.

Latest revision as of 01:36, 9 April 2020

This page gives a summary of the engines supported by each Platform port.

Supported Engines by Platform

Platform AGI AGOS Cine CruisE Draci Drascula Gob Groovie Hugo Kyra Lure MADE Mohawk Parallaction Queen SAGA SCI SCUMM Sky Sword1 Sword2 TeenAgent Tinsel Toon Touche TsAGE Tucker CGE Composer Dreamweb Lastexpress M4 Sword25
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Notes

  • GP2X: 640x480 or 640x400 games have visual and speed issues due to the need to scale to the GP2X 320x240 LCD.
  • GP32: The GP32 is limited to a maximum game data size of 128MB and does not have enough ram to support V7+ games.
  • PalmOS: 640x480 or 640x400 games have visual and speed issues due to the need to scale to 480x320 or less. No issue with Zodiac Version. Not all games are supported.
  • Symbian OS: 640x4xx games and Scumm V7 usually have issues due to memory constraints. Also some newer unstable/testing game engines are built in, but not tested.
  • Windows CE: 640x480 or 640x400 games only supported on non-low resolution (176x220) devices.