Difference between revisions of "Platforms/Overview"

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This page gives a summary of the engines supported by each Platform port.
This page gives a summary of the engines supported by each Platform port.
=== Supported Engines by Platform ===
 
<dpl>
== Supported Engines by Platform ==
 
<dynamicpagelist>
category = Platforms
category = Platforms
notnamespace = Category
include = {PortFeatures} Engines Inforow
include = {PortFeatures} Engines Inforow
table = border="1" cellpadding="2" class="wikitable sortable" ,-, Platform , [[AGI]] , [[AGOS]] , [[Cine]] , [[CruisE]] , [[Draci]] , [[Drascula]] , [[Gob]] , [[Groovie]] , [[Hugo]] , [[Kyra]] , [[Lure]] , [[MADE]] , [[Mohawk]] , [[Parallaction]] , [[Queen]] , [[SAGA]] , [[SCI]] , [[SCUMM]] , [[Sky]] , [[Sword1]] , [[Sword2]] , [[TeenAgent]] , [[Tinsel]] , [[Toon]] , [[Touche]] , [[TsAGE]] , [[Tucker]] , [[CGE]] , [[Composer]] , [Dreamweb]] , [[Lastexpress]] , [[M4]] , [[Sword25]]
table = class="wikitable sortable" ,-, Platform , [[AGI]] , [[AGOS]] , [[Cine]] , [[CruisE]] , [[Draci]] , [[Drascula]] , [[Gob]] , [[Groovie]] , [[Hugo]] , [[Kyra]] , [[Lure]] , [[MADE]] , [[Mohawk]] , [[Parallaction]] , [[Queen]] , [[SAGA]] , [[SCI]] , [[SCUMM]] , [[Sky]] , [[Sword1]] , [[Sword2]] , [[TeenAgent]] , [[Tinsel]] , [[Toon]] , [[Touche]] , [[TsAGE]] , [[Tucker]] , [[CGE]] , [[Composer]] , [[Dreamweb]] , [[Lastexpress]] , [[M4]] , [[Sword25]]
</dpl>
</dynamicpagelist>
GP2X (*) : 640x480 or 640x400 games have visual and speed issues due to the need to scale to the GP2X 320x240 LCD.<br>
 
GP32 (*) : The GP32 is limited to a maximum game data size of 128MB and does not have enough ram to support V7+ games.<br>
=== Notes ===
PalmOS (*) : 640x480 or 640x400 games have visual and speed issues due to the need to scale to 480x320 or less. No issue with Zodiac Version. Not all games are supported.<br>
 
Symbian OS (*) : 640x4xx games and Scumm V7 usually have issues due to memory constraints. Also some newer unstable/testing game engines are built in, but not tested.<br>
* GP2X: 640x480 or 640x400 games have visual and speed issues due to the need to scale to the GP2X 320x240 LCD.
Windows CE (*) : 640x480 or 640x400 games only supported on non-low resolution (176x220) devices.
* GP32: The GP32 is limited to a maximum game data size of 128MB and does not have enough ram to support V7+ games.
* PalmOS: 640x480 or 640x400 games have visual and speed issues due to the need to scale to 480x320 or less. No issue with Zodiac Version. Not all games are supported.
* Symbian OS: 640x4xx games and Scumm V7 usually have issues due to memory constraints. Also some newer unstable/testing game engines are built in, but not tested.
* Windows CE: 640x480 or 640x400 games only supported on non-low resolution (176x220) devices.

Latest revision as of 10:47, 9 April 2022

This page gives a summary of the engines supported by each Platform port.

Supported Engines by Platform


Notes

  • GP2X: 640x480 or 640x400 games have visual and speed issues due to the need to scale to the GP2X 320x240 LCD.
  • GP32: The GP32 is limited to a maximum game data size of 128MB and does not have enough ram to support V7+ games.
  • PalmOS: 640x480 or 640x400 games have visual and speed issues due to the need to scale to 480x320 or less. No issue with Zodiac Version. Not all games are supported.
  • Symbian OS: 640x4xx games and Scumm V7 usually have issues due to memory constraints. Also some newer unstable/testing game engines are built in, but not tested.
  • Windows CE: 640x480 or 640x400 games only supported on non-low resolution (176x220) devices.