Difference between revisions of "Platforms/Overview"

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m (Add a column for Mohawk)
(Remove the port features (moving to the main Platforms page))
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Symbian OS (*) : 640x4xx games and Scumm V7 usually have issues due to memory constraints. Also some newer SVN game engines are built in, but not tested.<br>
Symbian OS (*) : 640x4xx games and Scumm V7 usually have issues due to memory constraints. Also some newer SVN game engines are built in, but not tested.<br>
Windows CE (*) : 640x480 or 640x400 games only supported on non-low resolution (176x220) devices.
Windows CE (*) : 640x480 or 640x400 games only supported on non-low resolution (176x220) devices.
=== Features supported by Platform ===
<dpl>
category = Platforms
include = {PortFeatures} Features Inforow
table = border="1" cellpadding="2" class="sortable" ,-, style="background:silver" | Platform , style="background:silver" | FLAC , style="background:silver" | MP3 , style="background:silver" | Ogg Vorbis , style="background:silver" | zlib , style="background:silver" | Plugins , style="background:silver" | Backend
</dpl>
FLAC audio is provided by the [http://flac.sourceforge.net/ FLAC library]<br>
MP3 audio is provided by the [http://www.underbit.com/products/mad/ mad library]<br>
Ogg Vorbis audio is provided by either the [http://www.xiph.org/vorbis/ Tremor library] or the [http://vorbis.com/ Ogg Vorbis library]<br>
The [http://www.zlib.net/ zlib library] is used for compressed savegames and for the decoding of DXA videos.

Revision as of 17:53, 6 May 2010

This page gives a summary of ScummVM core features implemented by each Platform port.

Supported Engines by Platform

<dpl> category = Platforms include = {PortFeatures} Engines Inforow table = border="1" cellpadding="2" class="sortable" ,-, style="background:silver" | Platform , style="background:silver" | AGI , style="background:silver" | AGOS , style="background:silver" | Cine , style="background:silver" | Cruise , style="background:silver" | Draci , style="background:silver" | Drascula , style="background:silver" | Gob , style="background:silver" | Groovie , style="background:silver" | Kyra , style="background:silver" | Lure , style="background:silver" | MADE , style="background:silver" | Parallaction , style="background:silver" | Queen , style="background:silver" | SAGA , style="background:silver" | SCUMM , style="background:silver" | Sky , style="background:silver" | Sword1 , style="background:silver" | Sword2 , style="background:silver" | Teen , style="background:silver" | Tinsel , style="background:silver" | Touche , style="background:silver" | Tucker , style="background:silver" | M4 , style="background:silver" | Mohawk , style="background:silver" | SCI </dpl>

GP2X (*) : 640x480 or 640x400 games have visual and speed issues due to the need to scale to the GP2X 320x240 LCD.
GP32 (*) : The GP32 is limited to a maximum game data size of 128MB and does not have enough ram to support V7+ games.
PalmOS (*) : 640x480 or 640x400 games have visual and speed issues due to the need to scale to 480x320 or less. No issue with Zodiac Version. Not all games are supported.
Symbian OS (*) : 640x4xx games and Scumm V7 usually have issues due to memory constraints. Also some newer SVN game engines are built in, but not tested.
Windows CE (*) : 640x480 or 640x400 games only supported on non-low resolution (176x220) devices.