Difference between revisions of "Platforms/Overview"

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m (Change TeenAgent engine name)
m (Added the CGE, Composer, Dreamweb and TsAGE engines, and moved Hugo and Toon with the supported ones.)
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category = Platforms
 
category = Platforms
 
include = {PortFeatures} Engines Inforow
 
include = {PortFeatures} Engines Inforow
table = border="1" cellpadding="2" class="sortable" ,-, style="background:silver" | Platform , style="background:silver" | [[AGI]] , style="background:silver" | [[AGOS]] , style="background:silver" | [[Cine]] , style="background:silver" | [[CruisE]] , style="background:silver" | [[Draci]] , style="background:silver" | [[Drascula]] , style="background:silver" | [[Gob]] , style="background:silver" | [[Groovie]] , style="background:silver" | [[Kyra]] , style="background:silver" | [[Lure]] , style="background:silver" | [[MADE]] , style="background:silver" | [[Parallaction]] , style="background:silver" | [[Queen]] , style="background:silver" | [[SAGA]] , style="background:silver" | [[SCI]] , style="background:silver" | [[SCUMM]] , style="background:silver" | [[Sky]] , style="background:silver" | [[Sword1]] , style="background:silver" | [[Sword2]] , style="background:silver" | [[TeenAgent]] , style="background:silver" | [[Tinsel]] , style="background:silver" | [[Touche]] , style="background:silver" | [[Tucker]] , style="background:silver" | [[Hugo]] , style="background:silver" | [[Lastexpress]] , style="background:silver" | [[M4]] , style="background:silver" | [[Mohawk]] , style="background:silver" | [[Sword25]] , style="background:silver" | [[Toon]]
+
table = border="1" cellpadding="2" class="sortable" ,-, style="background:silver" | Platform , style="background:silver" | [[AGI]] , style="background:silver" | [[AGOS]] , style="background:silver" | [[Cine]] , style="background:silver" | [[CruisE]] , style="background:silver" | [[Draci]] , style="background:silver" | [[Drascula]] , style="background:silver" | [[Gob]] , style="background:silver" | [[Groovie]] , style="background:silver" | [[Hugo]] , style="background:silver" | [[Kyra]] , style="background:silver" | [[Lure]] , style="background:silver" | [[MADE]] , style="background:silver" | [[Parallaction]] , style="background:silver" | [[Queen]] , style="background:silver" | [[SAGA]] , style="background:silver" | [[SCI]] , style="background:silver" | [[SCUMM]] , style="background:silver" | [[Sky]] , style="background:silver" | [[Sword1]] , style="background:silver" | [[Sword2]] , style="background:silver" | [[TeenAgent]] , style="background:silver" | [[Tinsel]] , style="background:silver" | [[Toon]] , style="background:silver" | [[Touche]] , style="background:silver" | [[TsAGE]] , style="background:silver" | [[Tucker]] , style="background:silver" | [[CGE]] , style="background:silver" | [[Composer]] , style="background:silver" | [[Dreamweb]] , style="background:silver" | [[Lastexpress]] , style="background:silver" | [[M4]] , style="background:silver" | [[Mohawk]] , style="background:silver" | [[Sword25]]
 
</dpl>
 
</dpl>
 
 
GP2X (*) : 640x480 or 640x400 games have visual and speed issues due to the need to scale to the GP2X 320x240 LCD.<br>
 
GP2X (*) : 640x480 or 640x400 games have visual and speed issues due to the need to scale to the GP2X 320x240 LCD.<br>
 
GP32 (*) : The GP32 is limited to a maximum game data size of 128MB and does not have enough ram to support V7+ games.<br>
 
GP32 (*) : The GP32 is limited to a maximum game data size of 128MB and does not have enough ram to support V7+ games.<br>

Revision as of 18:20, 7 November 2011

This page gives a summary of the engines supported by each Platform port.

Supported Engines by Platform

Platform AGI AGOS Cine CruisE Draci Drascula Gob Groovie Hugo Kyra Lure MADE Parallaction Queen SAGA SCI SCUMM Sky Sword1 Sword2 TeenAgent Tinsel Toon Touche TsAGE Tucker CGE Composer Dreamweb Lastexpress M4 Mohawk Sword25
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GP2X (*) : 640x480 or 640x400 games have visual and speed issues due to the need to scale to the GP2X 320x240 LCD.
GP32 (*) : The GP32 is limited to a maximum game data size of 128MB and does not have enough ram to support V7+ games.
PalmOS (*) : 640x480 or 640x400 games have visual and speed issues due to the need to scale to 480x320 or less. No issue with Zodiac Version. Not all games are supported.
Symbian OS (*) : 640x4xx games and Scumm V7 usually have issues due to memory constraints. Also some newer SVN game engines are built in, but not tested.
Windows CE (*) : 640x480 or 640x400 games only supported on non-low resolution (176x220) devices.