Difference between revisions of "Platforms/Overview"

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|[[Windows CE]]      ||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||?||?
|[[Windows CE]]      ||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||?||?
|-
|-
|[[SymbianOS]]      ||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?
|[[SymbianOS]]      ||Yes||Yes||Yes||Yes||Yes||?||Yes||Yes||Yes (*)||No||No||Yes||Yes (*)||Yes (*)||Yes (*)
|-
|-
|[[AmigaOS]]        ||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?
|[[AmigaOS]]        ||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?
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Windows CE (*) : 640x480 or 640x400 games only supported on non-low resolution (176x220) devices.
Windows CE (*) : 640x480 or 640x400 games only supported on non-low resolution (176x220) devices.
<br>Symbian OS (*) : 640x480 or 640x400 games not properly supported. 640x4xx games and Scumm V7 usually have issues due to memory constraints.
<br>GP2X (*) : 640x480 or 640x400 games have visual and speed issues due to the need to scale to the GP2X 320x240 LCD.
<br>GP2X (*) : 640x480 or 640x400 games have visual and speed issues due to the need to scale to the GP2X 320x240 LCD.
<br>GP32 (*) : The GP32 is limted to a maximum game data size of 128MB and does not have enough ram to support V7+ games.
<br>GP32 (*) : The GP32 is limted to a maximum game data size of 128MB and does not have enough ram to support V7+ games.

Revision as of 14:00, 27 June 2007

This pages gives a summary of ScummVM core features implemented by each Platform port.

Supported Engines by Platform

AGI AGOS Cine Gob Kyra Parallaction Queen SAGA SCUMM Sword1 Sword2 Sky Touche CruisE Lure
UNIX ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?
Linux Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes
Mac OS X Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes
Windows Yes Yes Yes Yes Yes Yes Yes Yes Yes (*) Yes (*) Yes (*) Yes Yes (*) Yes Yes
Windows CE Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes ? ?
SymbianOS Yes Yes Yes Yes Yes ? Yes Yes Yes (*) No No Yes Yes (*) Yes (*) Yes (*)
AmigaOS ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?
MorphOS ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?
BeOS ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?
RISC OS ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?
Dreamcast ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?
GP2X Yes Yes Yes Yes Yes Yes Yes Yes Yes (*) Yes (*) Yes (*) Yes Yes (*) ? ?
GP32 ? ? ? ? ? ? ? ? Yes (*) ? ? ? ? ? ?
PalmOS ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?
PlayStation Portable ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?
PlayStation 2 ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?
Nintendo DS ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?
Familiar ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?

Windows CE (*) : 640x480 or 640x400 games only supported on non-low resolution (176x220) devices.
Symbian OS (*) : 640x480 or 640x400 games not properly supported. 640x4xx games and Scumm V7 usually have issues due to memory constraints.
GP2X (*) : 640x480 or 640x400 games have visual and speed issues due to the need to scale to the GP2X 320x240 LCD.
GP32 (*) : The GP32 is limted to a maximum game data size of 128MB and does not have enough ram to support V7+ games.

Assisting Libraries supported by Platform

FLAC mad
(for MP3 audio data)
mpeg2dec
(for MPEG2 videos)
SDL Tremor/Ogg Vorbis
(for Ogg Vorbis audio data)
zlib (for compressed
savegames, DXA videos)
UNIX ? ? ? ? ? ?
Linux Yes Yes Yes Yes Yes (Vorbis) Yes
Mac OS X Yes Yes Yes Yes Yes Yes
Windows Yes Yes Yes Yes Yes (Vorbis) Yes
Windows CE Yes (v.1.1.0) Yes (v.0.14.2b) Yes (v.0.4.0) Yes (v.1.2.6 + Custom) Yes (Tremor, 20061029) Yes (1.2.1)
SymbianOS ? ? ? ? ? ?
AmigaOS ? ? ? ? ? ?
MorphOS ? ? ? ? ? ?
BeOS ? ? ? ? ? ?
RISC OS ? ? ? ? ? ?
Dreamcast ? ? ? ? ? ?
GP2X No Yes No Yes (1.2.9 + Custom) Yes (Tremor) Yes (1.2.3)
GP32 No No No No Yes (Tremor) Yes (Custom MiniZ)
PalmOS ? ? ? ? ? ?
PlayStation Portable ? ? ? ? ? ?
PlayStation 2 ? ? ? ? ? ?
Nintendo DS ? ? ? ? ? ?
Familiar ? ? ? ? ? ?