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Platforms/Overview

< Platforms
Revision as of 22:46, 20 September 2009 by Jvprat (talk | contribs) (Remove the (broken) static list of ports)

This page gives a summary of ScummVM core features implemented by each Platform port.

Supported Engines by Platform

Platform AGI AGOS Cine Cruise Drascula Gob Groovie Kyra Lure MADE Parallaction Queen SAGA SCUMM Sky Sword1 Sword2 Touche Tinsel Tucker Igor M4 SCI Teen

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Windows CE (*) : 640x480 or 640x400 games only supported on non-low resolution (176x220) devices.
Symbian OS (*) : 640x4xx games and Scumm V7 usually have issues due to memory constraints. Also some newer SVN game engines are built in, but not tested.
GP2X (*) : 640x480 or 640x400 games have visual and speed issues due to the need to scale to the GP2X 320x240 LCD.
GP32 (*) : The GP32 is limted to a maximum game data size of 128MB and does not have enough ram to support V7+ games.
PalmOS (*) : 640x480 or 640x400 games have visual and speed issues due to the need to scale to 480x320 or less. No issue with Zodiac Version. Not all games are supported.

Features supported by Platform

Platform FLAC audio MP3 audio
(via mad)
Ogg Vorbis audio
(via Tremor/[http://vorbis.com/ Ogg Vorbis)
Compressed savegames, DXA videos
(via zlib)
Plugins support Backend

<dpl> category = Platforms include = {PortFeatures} Features Inforow table = border="1" cellpadding="2" class="sortable" ,-, style="background:silver" | Platform , style="background:silver" | FLAC , style="background:silver" | MP3 , style="background:silver" | Ogg Vorbis , style="background:silver" | zlib , style="background:silver" | Plugins , style="background:silver" | Backend </dpl>