Platforms/Overview

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Revision as of 01:36, 9 April 2020 by Thunderforge (talk | contribs) (Reorganizing notes)
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This page gives a summary of the engines supported by each Platform port.

Supported Engines by Platform

<dpl> category = Platforms include = {PortFeatures} Engines Inforow table = class="wikitable sortable" ,-, Platform , AGI , AGOS , Cine , CruisE , Draci , Drascula , Gob , Groovie , Hugo , Kyra , Lure , MADE , Mohawk , Parallaction , Queen , SAGA , SCI , SCUMM , Sky , Sword1 , Sword2 , TeenAgent , Tinsel , Toon , Touche , TsAGE , Tucker , CGE , Composer , Dreamweb , Lastexpress , M4 , Sword25 </dpl>

Notes

  • GP2X: 640x480 or 640x400 games have visual and speed issues due to the need to scale to the GP2X 320x240 LCD.
  • GP32: The GP32 is limited to a maximum game data size of 128MB and does not have enough ram to support V7+ games.
  • PalmOS: 640x480 or 640x400 games have visual and speed issues due to the need to scale to 480x320 or less. No issue with Zodiac Version. Not all games are supported.
  • Symbian OS: 640x4xx games and Scumm V7 usually have issues due to memory constraints. Also some newer unstable/testing game engines are built in, but not tested.
  • Windows CE: 640x480 or 640x400 games only supported on non-low resolution (176x220) devices.