Difference between revisions of "PlayStation Vita"

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name=PlayStation Vita|
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status=Maintained|
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ScummVM has been ported to the [[Sony]] PlayStation Vita by Cpasjuste. The information contained on this page is based on [https://github.com/scummvm/scummvm/blob/master/dists/psp2/readme-psp2.md readme-psp2.md].
== About ==
ScummVM has been ported to the [[Sony]] PlayStation Vita.  


= Installation =
For more information, including how to install and use ScummVM, see the [https://docs.scummvm.org/en/latest/other_platforms/playstation_vita.html PlayStation Vita page] in the [https://docs.scummvm.org/ ScummVM user documentation].
== Prerequisites ==
* A homebrew enabled PlayStation Vita console.
* At least one ScummVM supported game. The list of compatible games can be seen here: https://www.scummvm.org/compatibility/
* The page [[Where to get the games]] references some places where those games can be bought. Demonstration versions for most of the supported games are downloadable on https://scummvm.org/demos/


== Installing ==
== Developer information ==
 
* From a computer, download the installable release package [https://www.scummvm.org/frs/scummvm/2.0.0/scummvm-2.0.0-vita.vpk here].
* Alternatively, the latest nightly version with lots of improvements is [http://buildbot.scummvm.org/snapshots/master/psp2-master-latest.zip here] (needs to be unzipped).
* Copy the .vpk file to the PlayStation Vita and install it.
 
== Configuring Games ==
 
The user manual describes how to add games to ScummVM and launch them: [[User Manual]]
 
== Notes ==
 
Saves are written to the ux0:/data/scummvm/saves folder.
 
= Controls =
{{VitaControls}}
 
= Touch Controls =
Touch control mode can be changed via the option "touchpad mouse mode" in options->controls.
 
The front touch always uses a direct mode, where the mousepointer jumps to the finger position (like on a mobile phone screen).
 
When "touchpad mouse mode" is off, the rear touch is disabled.
 
When "touchpad mouse mode" is on, the rear touch is enabled in addition to front touch. The rear touch uses an indirect mode, where the finger can be far away from the pointer and still move it, (like on a laptop touchpad). The pointer speed setting in options->controls affects how far the pointer moves in response to a finger movement on the rear panel.
 
The advanced option "frontpanel_touchpad_mode=false" in scummvm.ini can be changed with a texteditor to "frontpanel_touchpad_mode=true" . This forces the front panel into an indirect mode similar to the rear panel. If this option is set, the pointer does not jump to the finger anymore.
 
The two finger drag is useful for Full Throttle to bring up the action menu, and in the menu to use the scroll bar in the game list. It works in the following way: holding down two fingers for a while initiates a drag'n'drop where the left mouse button is being held down. The first finger affects mouse motion during the drag, the second finger can be removed without affecting the drag. When the last finger is removed, the left mouse button is released and the drag is over. Note the second finger can be anywhere, it doesn't have to be close to the first finger, and it doesn't have to be put down simultaneously with the first finger, either.
 
Typical usage of dual finger drag and drop in Full Throttle: Hold down one finger over an object. Then hold down a second finger somewhere on the screen for a little bit to initiate a dual finger drag. This brings up the action menu. Now let go of the second finger. The dual-finger drag continues since one finger is still down. Select an action with the first finger, and let go of the first finger to end the drag.
 
There is also a three finger drag that causes the right-mouse button to be held down, instead of the left one. It might be useful for some games.
 
= Building From Source =


=== Building from source ===
This port of ScummVM to the Vita is based on SDL2. It uses the open source SDK VITASDK.
This port of ScummVM to the Vita is based on SDL2. It uses the open source SDK VITASDK.


The dependencies needed to build it are:
The dependencies needed to build it are:


* The toolchain from https://github.com/vitadev/vdpm
* The toolchain from https://github.com/vitasdk/vdpm
* zlib, libpng, libjpeg-turbo, libogg, libvorbis, flac, curl, openssl, freetype, from https://github.com/vitadev/vdpm
* zlib, libpng, libjpeg-turbo, libogg, libvorbis, flac, curl, openssl, freetype, from https://github.com/vitasdk/vdpm
* libmad from https://github.com/Cpasjuste/libmad-psp2
* libmad from https://github.com/Cpasjuste/libmad-psp2
* SDL2 from https://github.com/rsn8887/SDL-Vita
* SDL2 from https://github.com/rsn8887/SDL-Vita
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= Disclaimer =  
== Thanks ==  
 
Unauthorized distribution of an installable package with non freeware games included is a violation of the copyright law and is as such forbidden.
 
= Thanks =  


* Xavier from consoleX for donating a ps vita device
* Xavier from consoleX for donating a ps vita device
* xerpi for initial SDL2 port
* xerpi for initial SDL2 port
* VITASDK and henkaku developers
* VITASDK and henkaku developers

Latest revision as of 04:14, 16 January 2021

psp2.png PlayStation Vita Port
Latest Released Version 2.8.0
Supported Audio Options MP3, OGG, FLAC, Uncompressed
Additional Webpage(s) None
Maintainer(s) cpasjuste, rsn8887
Packager(s) cpasjuste, rsn8887
Forum Port Forum
Status Maintained
First Official Version 2.0.0

About

ScummVM has been ported to the Sony PlayStation Vita.

For more information, including how to install and use ScummVM, see the PlayStation Vita page in the ScummVM user documentation.

Developer information

Building from source

This port of ScummVM to the Vita is based on SDL2. It uses the open source SDK VITASDK.

The dependencies needed to build it are:

Once all the dependencies are correctly setup, an installable package can be obtained from source by issuing the following command:

./configure --host=psp2 && make psp2vpk

Thanks

  • Xavier from consoleX for donating a ps vita device
  • xerpi for initial SDL2 port
  • VITASDK and henkaku developers